House Rules

  • The rules at SportBook.com conform very closely to those found at Las Vegas Sportsbook, and are used to protect both our company and you, the bettor.
  • All customer betting accounts at SportBook.com are private and confidential, and all calls are recorded on tape and held for disputes for a period of seven days.
  • All clients must be 18 years of age.
  • SportBook.com reserves the right to refuse a wager at any time, from any client without cause, and can refuse wagers from clients who reside in states or provinces that prohibit sports wagering.
  • All rules, regulations, and payoffs listed in this publication are subject to change without prior written notice.
  • Each client is required to identify himself by his betting account number and password on each call and each log in to SportBook.com. The client has sole responsibility for his specific password and account number.
  • Account balances will reflect any wagers on future propositions or pending wagers.
  • Customers cannot risk more money than is available in their account.
  • All players are to confirm their bets with the operator at the end of the call using their account number and password.It is the sole responsibility of the player to listen to the read back from the operator before confirming the wager. In the event a call is dropped before confirmation of wagers has been completed. The pending wagers will be submitted or deleted upon Management discretion
  • No wagers can be cancelled once a caller confirms them and the call is concluded. If a client wants to cancel a confirmed wager, he/she can place a wager on the opposite side of the play, event or game.
  • On over/under wagers, over-time periods are included in the final score.
  • When wagering on half-time lines, the over-time period(s) are included as a part of the second half.
  • All minimums, maximums, and betting payout prices are subject to change without prior written notice.
  • Maximum betting payout for any parlay is $150,000.
  • All wagering disputes shall be resolved by the read-back from the recorded call and shall be ruled final.
  • With regard to suspended games, protest games, or overturned decisions, SportBook.com follows Las Vegas gaming rules for wagering purposes. Otherwise SportBook.com does not recognize suspended games, protests and overturned decisions for wagering purposes.
  • If a match is rescheduled due to scheduling conflicts, weather issues, bad lighting etc. SportBook.com will abide by all decisions made by Las Vegas gaming rules for wagering purposes and decisions will be made upon Managements discretion.
  • All betting payoffs are calculated from the odds OR with the odds in effect at the time of the wager.
  • "Correlated plays." It is prohibited to parlay the same team with both the point spread and the money line. Multiple bets are not accepted where the outcome of one part of the bet contributes to the outcome of another.
  • SportBook.com does not report your transactions to any financial institution or government agency. It is the client's sole responsibility to report such information to the appropriate taxable jurisdiction.
  • SportBook.com is not responsible for any misrepresentation by any client upon application for membership. Additionally, any misrepresentation or establishment of a SportBook.com account for the purpose of Identification protection of another member or person is prohibited. Any account member using his or her identification or information on behalf of any third party either for betting or bonus purposes will have all wagers, bonuses and subsequent earnings from all account activities voided.
  • SportBook.com is not responsible for clients who disclose their password and account number to other parties.
  • The winner of an event, or game, will be determined on the date the event is concluded.
  • In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed a "no action" wager, and all money will be credited accordingly.
  • SportBook.com reserves the right to take away any bonus such as a free plays any time, without explanation.
  • Dates and kick-off time of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. For any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.
  • All futures wagers are accepted as "All In", Run or Not Run, Entered or Not Entered. Stakes are lost on a future bet if a selection does not take part. In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players/competitors tied.
  • Book-to-Book and Player-to-Player transfers will only be permitted after the player has received two or more withdrawals from SportBook.com to the original name listed on the account. All transfers require a 3X rollover before requesting a payout.
  • Winners and losers are official after: • Soccer 90 minutes of play - Overtime and/or Penalty shots are not included• Football - NCAA & NFL - 55 minutes of play• Basketball - NBA - 43 minutes of play• Basketball - NCAA - 35 minutes of play• Hockey - NHL - 55 minutes of play• All other sporting events - 55 minutes of play• Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money line and spread betting unless specified and with the exception of soccer lines including a quote for a draw.• On half time wagers, overtime periods are included as part of the second half.• All period and quarter wagers placed are for that specific period or quarter only. All overtime wagers placed will be for the full overtime, regardless of how many overtimes• Other sports: All other contests that involve a scheduled length of play time or time limit must play to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for betting purposes.
  • All Bonus offers are optional, valid only at the time of deposit, and subject to Terms and Conditions, including a rollover. Bonus offers cannot be claimed after deposit.
  • Company policy is to allow only one account per person, one account per household. Multiple accounts will be voided.
  • Wager claims for wagers made by phone. A caller has the right to place a claim for a wager they feel was submitted incorrectly. The wagering week starts on Monday and ends on Sunday. All claims must be submitted within one week from when the wager was placed. All Internet betting transactions are logged and backed-up regularly. In all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be logged within three days from the date the wager was made. No claims will be honored after this three-day period. Players are responsible for verifying the accuracy of all account transactions.
  • You should determine whether SportBook.com services are permitted under the laws of your jurisdiction.
  • Account balances must be verified by the player on each Internet log-on prior to wagering. When you verify and accept your betting account balance, you agree that all previous transactions are correct and you do not have any claims. Claims or disputes must be settled at this time. For disputes, claims, additional account information, or to report account discrepancies, contact Customer Service via email to csd@SportBook.com.
  • All Internet betting transactions are logged and backed-up regularly. In all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be logged within three days from the date the wager was made. No claims will be honored after this three-day period. Players are responsible for verifying the accuracy of all account transactions.
  • Any manipulation of prices and or spread may result in the ticket being marked a loser.
  • All and any bonuses offered at SportBook.com are subject to rollovers.
  • Wagers placed on both sides of the same game/rotation number will NOT count towards your rollover.
  • Please note: A rollover will be considered met when a client meets the required amount in action, or the combination of the account’s cash balance and bonus balance drops to less than $5.
  • All bonus offers are ONLY eligible for clients residing within the US, Canada, UK, Japan and Mexico territories. NO EXCEPTIONS.
  • All converted bonus requires a ONE-time rollover.
How it works:
  • Player deposits $300 and selects a 100% bonus and 10x rollover. Player makes a wager with $300 and wins $100. The deposit amount of $300 gets added to the bonus amount of $300, then multiplied by the 10x rollover amount which totals $6000.
  • In the event the winnings on a freeplay bonus wager are greater than the original bonus amount given. The winnings will be added to the deposit amount for rollover calculation purposes.

Ex: player makes a wager with the $100 bonus and wins $600. Being the winnings are greater than the original amount given for the bonus. The $600 will be added to the deposit amount of $100 for a total of $700. The $700 is then multiplied by 10x which totals $7000, making $7000 the rollover amount. Any freeplay bonus wager that results in a win or push, the freeplay amount that was risked is not retained. Max win on freeplay bonus is 5k.

  • All and any bonuses offered at SportBook.com are subject to rollovers.
  • For any bonus given the max cash out will be $25000.
  • Wagers placed on both sides of the same game/rotation number will NOT count towards your rollover.
  • Please note: A rollover will be considered met when a client meets the required amount in action, or the combination of the account’s cash balance and bonus balance drops to less than $5.
  • All bonus offers are ONLY eligible for clients residing within the US, Canada, UK, Japan and Mexico territories. NO EXCEPTIONS.
  • All converted bonus requires a ONE-time rollover.
  • Cash Bonus funds can only be used in the SportsBook section. Restricted to be use on: Retrobook, Live, Contests, Casino or Horse Racing.
  • Any cash bonus wager that results in a win or push, the cash bonus amount that was risked is retained.
How it works:
  • Player deposits $100 and selects a 100% bonus with a 20x rollover. Player makes a wager with the $100 bonus and wins $600. The $600 winnings will be added to the deposit amount of $100 and the original bonus amount of $100 for a total of 800. Then is multiplied by the 20x rollover amount, which totals $16000.

Effective October 16th, 7% of the value of “credit card” deposits will go towards a fee bonus balance.

Ex: If you deposit $100, with or without a bonus, the cash balance will be $93, and the fee bonus balance will be $7 = to $100 total balance.

  • Player deposits $100 and selects a 100% bonus with a 20x rollover. Player makes a wager with the $100 bonus and wins $600. The $600 winnings will be added to the deposit amount of $100 and the original bonus amount of $100 for a total of 800. Then is multiplied by the 20x rollover amount, which totals $16000.

Ex: If a deposit was made using a bonus that has a 10x rollover, then the Fee Bonus will also have a rollover of 10x. If a deposit was made with no bonus, which means that it has a 1x rollover, then the fee bonus also has a 1x rollover.

  • Player deposits $100 and selects a 100% bonus with a 20x rollover. Player makes a wager with the $100 bonus and wins $600. The $600 winnings will be added to the deposit amount of $100 and the original bonus amount of $100 for a total of 800. Then is multiplied by the 20x rollover amount, which totals $16000.

Ex: If you deposit $200 with a bonus that carries a 10x rollover. $14 of this will be placed into the (currently empty) fee bonus, with a rollover of 10x. Later, before the fee bonus has been exhausted or rolled over, and you deposit $100 without a bonus. Another $7 will be placed into the fee bonus, and if it were alone would have a rollover of 1x.

To calculate the new rollover of the collective fee bonuses we use the following formula: (Original Amount * Original Rollover) + (New Amount * New Rollover) (Original Amount + New Amount) = (14 * 10) + (7 * 1) (14 + 7) = 14721 = 7.

So, the new state of the Fee Bonus is an amount of $21 with a 7x rollover.

Open an account with $50 US or more, and we will give you the chance to pick from:

  • 100% Cash Sign Up Bonus 20x Rollover. Please Read Rollover Conditions Carefully.
  • 15% Cash Sign Up Bonus 6x Rollover.
  • Ask about our higher Re-Up Bonuses Through Bitcoin!
  • WE COVER FEES ON DEPOSITS OF $300 OR UP.
  • NO MIN DAY WAGERING REQUIREMENTS.
  • MAX BONUS $1000.
  • Basic free play rules apply.

All bonus offers are ONLY eligible for clients residing within the US, Canada, UK, Japan and Mexico territories. NO EXCEPTIONS.

*Offer not available for Moneybookers or Neteller deposits.

Minimum wager amount over the phone is $500

Every time you re-deposit $50 US or more in your sports betting account, you will be awarded:

  • 15% Free Play Re-Up Bonus 3x Rollover
  • NO MIN DAY WAGERING REQUIREMENTS.
  • MAX BONUS $1000
  • MONEY WITHDRAWN AND THEN RE-DEPOSITED DOES NOT QUALIFY FOR THE RE-DEPOSIT BONUS!
  • Basic free play rules apply.

Re-up bonuses are granted only if:

  • The players recent wager activity has resulted in losses that are at least equal to his re-up deposit amount.
  • The player has not requested a payout in at least 30 days.But if the player deposits more than the payout amount withdrawn, then the bonus may be granted on the difference, as long as it’s $300 or more.

All bonus offers are ONLY eligible for clients residing within the U.S. and Canadian territories. NO EXCEPTIONS.

Conditions & Restrictions:

  • The Referral Program is only valid for clients over 18 years of age who have an active BetDSI account.
  • Your BetDSI account must have funds. And you must be actively playing in your account prior to receiving a referral bonus.
  • Want a payout from your winnings? Complete the rollover restriction of 5x attached to your referral bonus. As well as you referred friends completing their rollover restrictions. Once everything complies, payouts may be requested.
  • All referrals must not have the same name, same mailing address, same email address or same i.p. address. And must not use the same credit card of an existing BetDSI member. “Credit cards from a 3rd party are not accepted in any BetDSI members account.”
  • Maximum awarded bonus is $300.
  • Only one account per household. The management staff at BetDSI will review all referred clients.
  • There is no cap limit to the number of friends you can refer. However attempting to circumvent the Program will result in disqualification from the program. So refer away!
  • BetDSI Referral program rules are in place to ensure there is no wrongful misuse of this great bonus promotion. Take advantage of this lucrative bonus offer. Enjoy and just have fun. Imagine playing an entire season for free!

All bonus offers are ONLY eligible for clients residing within the US, Canada, UK, Japan and Mexico territories. NO EXCEPTIONS.

  • The minimum deposit to be eligible for a free play is $50 (it may vary according to the promotion).
  • Freeplays can be used on straight wagers, parlays and teasers. They can not be used on 3 team parlays or moneyline parlays.
  • When a customer wins a free play, he receives the win amount only.
  • Any free play that results in a tie/push is graded as a loss.
  • All free plays are subject to a rollover of the deposited amount. A player must complete the required rollover prior to taking a payout.
  • Maximum payout for any FREE Play is $5000.
  • Maximum bonus awarded is $1000 on basic conditions.
  • All bonus offers are optional. If you do not want a bonus, or if you do not want to comply with any bonus rollover requirements, then select 'NO BONUS' when prompted at the time you make your deposit in the cashier. BONUS OFFERS MUST BE ACCEPTED AT THE TIME OF DEPOSIT AND CANNOT BE CLAIMED AFTERWARDS - NO EXCEPTIONS. If the bonus option is not available please contact us via chat or phone.
  • If a free play is used in a specific wager whose outcome is a push or a tie, the free play is a loss.
  • Free Plays that are left unused for 180 days will be removed from the account.
  • In the event a credit card has been used as a method to fund a SportBook.com account. The account holder will be required to provide documentation for each individual credit card used to fund the account. All documentation must be received prior to requesting a payout from your SportBook.com account.
  • When depositing with credit card and you would like to request a payout through Bitcoin, your 1st payout request through Bitcoin is free. If the individual chooses to use credit card as their depositing method and request payouts through Bitcoin. For every payout after your first free payout, the account holder will be charged a payout fee of 10% of the Bitcoin payout amount.
  • In order to take advantage of the free Bitcoin payout offer, every time a payout request is submitted. Then All deposits must be made through Bitcoin only.
  • Any deposit that is returned, charged-back, or deemed fraudulent will result in the closure of the account and forfeiture of any/all winnings, bonuses, or remaining positive balance in the account.
  • One payout can be requested every 7 days. Requests may take up to 7-15 business days and Fees will be charged accordingly to the amount requested and the method used.
  • In case you have taken a bonus its rollover must be completed before a payout, otherwise your request will be declined.
  • For bank wire deposit and payout information please contact customer service.
  • Cashier Check deposits might take 6-8 weeks to clear before any cashout.
  • Book-to-Book and Player-to-Player transfers will only be permitted after the player has received two or more withdrawals from SportBook.com to the original name listed on the account. All transfers require a 3X rollover before requesting a payout.
  • Your account will be deemed 'Dormant' if you have not made a deposit, a withdrawal, or placed a bet/wager for a period of 12 months or more. Clients who are inactive for a period of 6 months or more will be emailed regularly to the email address registered to their account with regular updates on their account status and balance. If the account remains inactive for a period of 12 months or more the account will be subject to a 'zero out' meaning that their balance will be set to $0. However, if after an account has been zeroed out and the player wishes to come back and reactivate their account they simply need to contact customer service and make a request to reinstate your balance at which time any qualified balance that was zeroed out will be reinstated to the players account.
  • The minimum wager is $5 online, and $100 over the phone.

SportBook.com does NOT accept liability for the operation of the 3rd party software and games, nor does it accept liability for the corresponding payout of winnings from within all 3rd party software and games used by the players within the site.

Should any software-related malfunction occur, either internally or externally, any claim of payout or winnings will be null and void. Whether the software has been manipulated or systematic errors occur within the software due to force majeure or any internal or external impact that alter the games intended delivery, or is determined faulty or malfunctioned, the result of the game will be considered non-applicable and no payout or winnings as deemed by faulty software will be honored or distributed to the player.

SportBook.com makes every effort to ensure that errors or mistakes do not occur in any game. SportBook.com reserves the right to void all winnings, payouts, or cash-outs enabled by wins resulting from any obvious error or mistake or any technical fault (including, but not limited to, incorrect game payouts) with any of the games offered. The player agrees to forfeit any winnings/losses that result from such errors or mistakes or technical faults.

NFL SIDE TOTAL $ LINE
OVERNIGHT (OPENERS) $2,000 $1,000 $1,000
WED-SAT $10,000 $3,000 $3,000
GAME DAY (THUR-SUN) $50,000 $20,000 $20,000
OVERNIGHT HALFS $5,000 $3,000 -
GAME DAY HALFS (THUR-SUN) $5,000 $3,000 -
REGULAR SEASON WINS $2,000 - -
NFL PRESEASON $5,000 $2,000 $2,000
NFL FUTURES $50,000 - -
NFL QUARTERS $500 $500 -
NFL PROPS $500 - -
SUPERBOWL GAME $50,000 $10,000 $10,000
1ST HALF $10,000 $5,000 -

NCAA FB SIDE TOTAL $ LINE
OVERNIGHT (OPENERS) $2,000 $1,000 $1,000
WED-FRI $5,000 $3,000 $3,000
GAME DAY (THUR-SAT) $10,000 $5,000 $5,000
GAME DAY HALFS (THUR-SAT) $5,000 $3,000 -
EXTRA GAMES $1,000 $500 $500
ADDED HALFS $2,000 $1,000 -
ADDED $2,000 $1,000 $1,000
OVERNIGHT ADDED $3,000 $2,000 $1,000
CANADIAN $3,000 $2,000 $2,000
ARENA/ EURO $250 $250 -
AUSSIE RULES $250 - $250
PROPS $500 $500 -
FUTURES $1,000 $1,000 -

Max Teaser Limit NFL/NCAA
Points Spreads $10,000
Totals & Spreads $10,000

NBA SIDE TOTAL $ LINE
GAME $10,000 $5,000 $5,000
OVERNIGHT $5,000 $3,000 $3,000
HALFS $5,000 $3,000 $3,000
WNBA $500 $250 $250
WNBA HALFS $500 $250 $250
QUARTERS $1,000 $1,000 -
PROPS $500 - -
FUTURES $500 - -

NCAA BB SIDE TOTAL $ LINE
GAME $5,000 $1,000 $1,000
OVERNIGHT $3,000 $500 $500
ADDED $3,000 $1,000 $1,000
OVERNIGHT ADDED $2,000 $500 -
HALF $3,000 $1,000 -
ADDED HALF $2,000 $1,000 -

Max Teaser Limit NBA/NCAA
Points Spreads $10,000
Totals & Spreads $5,000

MLB $ LINE TOTAL RUN LINE
GAME $10,000 $5,000 $5,000
OVERNIGHT $5,000 $3,000 $3,000
HALF $2,000 $2,000 $2,000
ALTERNATIVE RUNLINES $500 - -
PROPS $500 - -
SALAMI $1,000 - -
SERIES $1,000 - -

NHL SIDE TOTAL $LINE
GAME $5,000 $5,000 $5,000
OVERNIGHT $3,000 $3,000 $3,000
PERIODS $1,000 $1,000 $1,000

TENNIS $ LINE
Match-Mens $1,000
Match-Womens $500
GOLF MATCHUPS $2,000
GOLF PICK WINNER $1,000
NASCAR $1,000

SOCCER    
VARIES FROM $250 TO $5,000

MAX PARLAY WIN $150,000 - FREE PLAY WIN $5,000

*Football half limits from Opening prices until

Thursday week of the game. If The game is played on

Thursday or before then regular limits will start the day before.

Bracket Contest

To receive an entry, contestant must be a www.SportBook.com member. Not a member? Click here to Join. There are three (3) ways to receive contest entries:

  • For every deposit of $100 or more into your account between March 12, 2018 and March 15, 2018, you’ll receive one (1) free contest entry. Example: Deposit $300, receive three (3) contest entries. Deposit $500, receive five (5) contest entries. Maximum five (5) entries per deposit.
  • Entries can also be obtained by redeeming your Points. Bronze Members receive one (1) entry for 2,000 Points. Silver Members receive one (1) entry for 1,500 Points. Gold Members receive one (1) entry for 1,000 Points.
  • Entries can also be purchased for $10 each. Customers may enter as many times as they like.

Note: Only active players are eligible to receive 100% of the prize money. An active player is defined as having at least $300 worth of sports wagers derived from a “real money” deposit (promotional winnings and any free wager or bonus converted to a cash balance are not considered a real money deposit and are not applicable) between March 1, 2018 and the end of Round 2 of the NCAA Tournament on March 18, 2018. Contestants who fail to meet this requirement will only be awarded 10% of the listed cash prize amount.

To receive 100% of the Cash prizes you must be a Depositing player before the contest starts.

Contestants must pick the winners of the 64 games in the 2018 NCAA Division 1 Men’s Basketball Championship Tournament. Points will be awarded for each correct pick. Entries must be completed online before the contest deadline on Thursday, March 15, 2018. Once your bracket has been submitted, it is final.

Bracket picks cannot be changed once the bracket has been submitted. Games will be graded and the bracket will be updated at the end of each round.

Prizes are awarded based on point totals earned according to the following chart:

Scoring
Round Point Value
Round 1 1pt
Round 2 2pts
Regionals – The Sweet 16 4pts
Regionals – The Elite 8 6pts
National Semi-Finals – The Final Four 8pts
National Championship 10pts

Players will be able to check their point totals by logging into their accounts. Point totals will be updated after every round. Points are non-transferable.

Prizes will be determined by correct picks in the bracket and the cumulative total of points scored by each contestant.

In the event of a tie, the position winner will be the contestant who most closely predicts the Grand Salami (the combined total amount of points that will be scored in the last three games – i.e. both games of The Final Four on March 31, 2018 as well as the National Championship Game on April 2, 2018). In the case that more than one contestant correctly predicts the Grand Salami, the winner will be determined by the earlier entry date and time. Only one winner per position will be allowed.

Winners will be notified by email. It is the sole responsibility of the entrant to keep his/her email information in their account current and accurate. If after thirty (30) days the winner fails to acknowledge prize, his/her winning entry will be forfeited.

Cash prizes awarded are in US dollars or currency equivalent.

Position Prize
Perfect Bracket $1,000,000 CASH
1st $10,000 CASH
2nd $5,000 CASH
3rd $2,500 CASH
4th to 100th 15,000 Points
101st to 150th 7,500 Points
151th to 300th 3,500 Points
301st to 500th 1,000 Points
501st to 1,000th 500 Points
1,001st to 2,500th 100 Points
2501st to 5,000th 75 Points
5,001st to Last Place 50 Points

All cash and bonuses awarded will be in the national currency of the winner’s account. SportBook.com reserves the right to replace the prizes with products of similar value for any reason, including the event of unforeseen problems with product availability, timings, dates and distribution.

Acceptance of prizes for the Perfect Bracket, 1st Place, 2nd Place and 3rd Place constitutes permission for SportBook.com to use the prize winner’s name, image, video, likeness, statements, biographical information, voice and general location (city, state, country) worldwide and in all forms of media, in perpetuity, without further compensation.

One (1) Grand Prize will be awarded to an eligible entrant only if he/she accurately predicts the outcome of all 64 games in the NCAA Tournament (“Perfect Bracket”). The Grand Prize (as hereinafter defined) will only be awarded if an eligible entrant submits a Perfect Bracket (the “Grand Prize Winner”).

If more than one (1) eligible entrant submits a Perfect Bracket and each is confirmed as a Grand Prize Winner, the Grand Prize will be equally divided among the contest’s Grand Prize Winners, with each Grand Prize Winner entitled to the Grand Prize Winner’s proportionate share of the Grand Prize regardless of the whether the Grand Prize Winner elects the Annual Payment Option (defined below) or the One-Time Payment Option (defined below). For example, if there are two (2) Grand Prize Winners, each Grand Prize Winner will be entitled to elect either 50% of the Annual Payment Option or 50% of the One-Time Payment Option.

Grand Prize: The grand prize (“Grand Prize”) will consist of one million dollars ($1,000,000) USD, payable over the course of ten (10) years in ten (10) equal annual installments of $100,000 (“Annual Payment Option”). The Grand Prize Winner has the option to elect to receive a one-time payment of $500,000 (“One-Time Payment Option”) instead of the 10 equal annual installments of $100,000.

Prize Conditions: LIMIT ONE PRIZE PER ENTRANT. A Grand Prize Winner is not eligible to win a First Place Prize.

THE GRAND PRIZE WILL NOT BE AWARDED IF NO ELIGIBLE ENTRANT SUBMITS A PERFECT BRACKET.

The deadline for registering and entering submissions for the contest is March 15, 2018 at one (1) minute prior to the start of the first game of the 2018 NCAA Division 1 Men’s Basketball Championship Tournament. The sole determinant of time for the purposes of the Contest will be the Contest server machine(s).

Contestants entering picks close to the posted deadline do so with this information in mind. In other words, don’t wait until the last minute to submit your contest entries .

SportBook.com is not responsible for lost, interrupted, or unavailable network servers or other connections, miscommunications, or failed phone, computer, or telephone transmissions, or technical failure, jumbled, scrambled, or misdirected transmissions, or other errors of any kind, whether mechanical, human, or electronic.

Persons found tampering with or abusing any aspect of this game (as solely determined by the judges) will be disqualified. In the event the game is compromised by virus, bugs, unauthorized human intervention, or other causes beyond the control of SportBook.com, which corrupts or impairs the administration, security, fairness, or proper play of the game, SportBook.com reserves the right in its sole discretion to suspend or terminate the game. If contest is terminated for any reason, prizes may be awarded in any manner determined at the sole discretion of SportBook.com.

Each entrant in this contest, including, without limitation, each prize winner, hereby releases and agrees to hold harmless the SportBook.com and its parents, affiliates, subsidiaries, advertising and promotion agencies and its respective directors, officers, employees, representatives and agents from any and all liability for any injuries, loss or damage of any kind to person, including death, and property, arising in whole or in part, directly or indirectly, from acceptance, possession, use or misuse of any and all contest prizes, participation in this contest and participation in any activity related to this contest.

If in SportBook.com's sole opinion, there is any suspected or actual evidence of tampering with any portion of this Contest, or if technical difficulties compromise the integrity of this Contest, SportBook.com reserves the right to terminate the Contest and award all prizes to the persons who are winning at the time of termination, and/or disqualify any individual. SportBook.com reserves the right to terminate a user’s privileges at our sole discretion. Any attempt to gain unauthorized access, impersonating another user, misrepresenting personal information, or general mischief may result in a user’s termination. In the event of any dispute, our decision is final.

ENTRY IN THIS CONTEST CONSTITUTES ACCEPTANCE OF THESE OFFICIAL RULES.

Streak Challenge

  • Streak of 21
  • All registered entrants who make 21 consecutive correct selections will receive $25,000 in cash! 1x Rollover

  • Streak of 17
  • All registered entrants who make 17 consecutive correct selections will receive a $2,500 bonus cash, regardless of when entrants’ streak ends. 20x Rollover

  • Streak of 13
  • All registered entrants who make 13 consecutive correct selections will receive a $500 bonus cash, regardless of when entrants’ streak ends. 10x Rollover.

  • Streak of 9
  • All registered entrants who make 9 consecutive correct selections will receive a $100 bonus cash, regardless of when entrants’ streak ends. 7x Rollover.

  • Streak of 5
  • All registered entrants who make 5 consecutive correct selections will receive a $25 bonus cash, regardless of when entrants’ streak ends. 5x Rollover.

  • Monthly Wins Leader
  • The registered entrant to accumulate the most wins each month will receive a $1000 bonus cash. 10x Rollover.

Live Betting Rules

Any game or event must be played to its conclusion within 7 days in order to have action on full game props. Wagers on games that are suspended on the day of the game but played to conclusion within 7 days of the start time have action and will be graded based on the completed game score.

Games and events shortened for any reason such as weather, player withdrawal, crowd control, etc., will be graded as No Action irrespective of whether or not an official result is confirmed.

Baseball – Game must go 8.5 or more innings and be concluded with a winner determined.

Football – 59 minutes of game time must be played and a winner determined.

Basketball – NBA games must play 46 minutes and have a winner determined. All other leagues must play 38 minutes and have a winner determined.

Hockey – 59 minutes of game time must be played and a winner determined. Bet counts only for the regulation time.

Golf – Any proposition with only 2 betting options where both betting options are golfers require both golfers to complete the round and/or tournament for action. Missing the cut is regarded as completing the tournament. All other propositions are ‘all-in betting’ and will have action as long as the tournament or event has a winner, regardless of whether or not any or all golfers complete play.

Tennis – Game and set betting require only the game or set in question to be completed for action. Full match props require full match completion for action. Any player withdrawal due to injury, disqualification, or other reason will result in all full match props being cancelled.

Soccer – All props are graded on the result of the scheduled 90 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra time, time allocated for penalty shootout, or ‘golden goal’. 90 minutes must be played for all full match props to have action.

For any sport not listed here, general pregame rules apply.

Live Betting wagers may be placed online only.

We reserve the right to void any wager placed on an obvious line mistake, or placed after the outcome of the proposition has been determined.

All propositions will have one winning outcome. In the event that more than one winning outcome applies, the first outcome to occur will be considered the winning outcome and all other options will be considered losing outcomes.

The game time and score information displayed in the live betting scoreboard serves solely as a guide. Though every attempt is made to ensure that the information displayed is current, it is not always possible. The company assumes no liability for the accuracy of this information.

Office Pools Rules

  • Purchase a square for as little as $1 and up to $100 on any of the available match ups. You will receive 2 randomly assigned numbers between 0 and 9, one for the away team and one for home team. If both your away team number and home team number matches the last number digit of the final score, you win.
  • We offer even bigger Office Betting Pool prizes for special events such as The Super Bowl, Bowl Games, March Madness, and the World Series. Buy squares for $100 and win $9000 or $1,000 to win $90,000.
  • Important: The numbers across and down are randomly generated by computer and will appear 5 minutes after the game starts.

Refer a friend

Referral Bonus

Refer a friend to SportBook.com and you’ll receive a 30% free play bonus on your friend’s initial deposit.

Conditions & Restrictions:

  • The Referral Program is only valid for clients over 18 years of age who have an active SportBook.com account.
  • Your SportBook.com account must have funds. And you must be actively playing in your account prior to receiving a referral bonus.
  • Want a payout from your winnings? Complete the rollover restriction of 5x attached to your referral bonus. As well as you referred friends completing their rollover restrictions. Once everything complies, payouts may be requested.
  • All referrals must not have the same name, same mailing address, same email address or same i.p. address. And must not use the same credit card of an existing SportBook.com member. “Credit cards from a 3rd party are not accepted in any SportBook.com members account.”
  • Maximum awarded bonus is $300.
  • Only one account per household. The management staff at SportBook.com will review all referred clients.
  • There is no cap limit to the number of friends you can refer. However attempting to circumvent the Program will result in disqualification from the program. So refer away!
  • SportBook.com Referral program rules are in place to ensure there is no wrongful misuse of this great bonus promotion. Take advantage of this lucrative bonus offer. Enjoy and just have fun. Imagine playing an entire season for free!

Loyalty FAQ

Conditions & Restrictions:

    1. How do I register for the Points rewards program?

    Simply open an account with SportBook.com and start earning Points immediately! To register with the program and redeem your Points for rewards, you must make a minimum qualifying deposit of $50 or more at any time.

    2. Is there a registration fee?

    No fees required for registration.

    3. What are the conditions for membership?

    You must have an account registered with SportBook.com and be in good standing. In addition, management may determine, at our sole discretion, that your account is not eligible depending on the type of play. Only accounts considered to be “recreational” will be allowed to participate.

    4. Does my account have to be in USD in order to participate?

    No it doesn’t.

    5. When do I start earning points?

    You will start earning points as soon as you place your first wager on sports. You earn points for every wager placed in the account from the date of sign-up according to this chart.

Privacy Policy

SportBook.com strives to ensure that it provides an accountable and secure gaming and banking experience.

SportBook.com respects the privacy of visitors to our site. Please read this Online Privacy Policy carefully so that you understand our privacy practices relating to information we gather through this Web site.

Our customers can be confident that in playing on this site your personal details and financial information are kept private and are not misused.

We are proud of our reputation for fair play and our technology ensures the secure transfer of funds. The information we collect from our visitors is stored in databases we control. Physical access to the servers on which we store visitor information is restricted. We use your credit card information only to bill you for the products and services you order from us. We don’t share your credit card information with anyone, except as may be necessary to process your transactions. To protect the privacy of your credit card number and other ordering information, we encrypt this information for transit over the Internet using a Secure Sockets Layer (“SSL”) connection. However, as effective as modern security practices are, no physical or electronic security system is impenetrable. We cannot guarantee the security of our database, nor can we guarantee that information you supply won’t be intercepted while being transmitted over the Internet.

Most Web browsers allow use of an SSL connection. If your browser does not support use of an SSL connection, you can place your order via email to csd@SportBook.com.

For further information on how SportBook.com uses, protects and stores information we receive from our site visitors and our customers please do not hesitate to contact our Technical team by sending an email to csd@SportBook.com .

SportBook.com respects your choice to play our games and works hard to ensure your total privacy. We guarantee that access to your account information is restricted to you by your unique user name and password. Your customer details are stored and managed under the strictest supervision.

The information gathered by SportBook.com generally falls into two categories:

  • Information supplied by visitors to the site when they register or initiate transactions.
  • Tracking information gathered as visitors navigate through the site. Third-party providers, whose sites are featured on and accessed via our site, may gather information as well.

The information you provide us during a visit to SportBook.com helps us to improve the quality and utility of our site. The more information you share with us, the better we can serve your needs.

When you purchase services, we may request the following types of information:

  • Name
  • Shipping and/or billing address
  • Credit card number or account number
  • Phone or fax number
  • Email address
  • Date of birth
  • Social Security Number
  • Driver’s license number

We may need this information to process your order. If we have trouble processing your order, the contact information you provide is used to get in touch with you. We also use this contact information to provide you with updates regarding your account and/or our service. For credit card accounts, we may request a Social Security Number, the only purpose for which we’ll use your Social Security Number is to confirm your identity when you inquire about or access your account.

SportBook.com does not market to children under the age of 18. Children should always get permission from their parents before sending any information about themselves (such as their names, email addresses, and phone numbers) over the Internet, to us or to anyone else. If you’re under 18, please wait until you are 18 and come back. That time you will be welcome.

International law is very complex, and we do not know the specific laws that may apply to you where you live. We operate under strict compliance with all local laws, and urge you access our site only if you feel that you are in compliance with yours.

If you provide us your email address, from time to time we may send you emails about new products and services, or offers that we believe will interest you. Though we hope you’ll find this information useful, if you do not wish to receive such email, please indicate, when you give us your email address, that you’d prefer not to receive such information or offers.

Our Web server automatically collects your IP address when you request pages from our server. Your IP address is a number that is used by computers connected to the Internet to identify your computer so that data (such as the Web pages you request) can be sent to you. We also collect information on the operating system you’re running on your computer and the Web browser software you’re using to access our site so we can optimize our site for the most popular operating systems and Web browsers. And, because we like to know how you found our site, we keep track of where you came from.

Our site includes links to other Web sites, and provides access to products and services offered by third parties, whose privacy policies we don’t control. When you access another Web site or purchase products or services or conduct other transactions through our Web site, use of any information you provide is governed by the privacy policy of the operator of the site you’re visiting or the provider of such products or services. The provider’s privacy practices may differ from ours. If you can’t find the privacy policy of any of our provider partners via a link either from the site’s page or from the pages on which the products or services are offered, you should contact the provider directly for more information.

If you have any questions about, or complaints that concern, this Online Privacy Policy, please call Customer Service. Our representatives will respond to your inquiries or help resolve any dispute concerning this Online Privacy Policy.

If you provide us your mobile phone number, from time to time we may send you sms messages about new products and services, or offers that we believe will interest you. Though we hope you’ll find this information useful, if you do not wish to receive such sms notifications, please indicate, when you give us your mobile phone number, that you’d prefer not to receive such information or offers.

Terms

All transactions are processed in high secured 128 bit encryption.

All customer data will be treated confidential and will not be sold to others.

If you are totally dissatisfied with the service you have received, we will consider your case and refund your purchase, as long as your reason is valid.

It is recommended you may only participate in any gambling events if it is legal for you to do so according to the laws that apply in the jurisdiction from where you are connecting or calling. You must understand and accept that we are unable to provide you any legal advice or assurances.

After purchase, you will receive an e-mail notification. We recommend the cardholder to print out all transaction data, the rules of the game, the cancellation regulations, and the payment methods in order to avoid misconceptions and discussions at a later time and keep them at an easily accessible place.

All customer queries will be answered within two working days.

All orders will be effected immediately.

After purchase, the customer is able to play immediately.

If your card shows a double charge, or was charged by mistake or without your authorization, we will consider your case and if a valid case is presented, we will refund your purchase.

Please contact our Customer Support for further information about your transaction and about refunds and cancellation.

All materials contained or distributed in this website are either owned by or licensed to SportBook.com.

SportBook.com and licensors retain all rights to the Materials, including, but not limited to all odds, lines, content, images, copyright, trademark and other proprietary rights, however denominated.

Except for downloading one copy of the Materials on any single computer for your personal, non-commercial home use, you must not reproduce, prepare derivative works based upon, distribute, perform or display the Materials without first obtaining the written permission of SportBook.com.

Materials must not be used in any unauthorized manner.

BY USING THE WEBSITE, YOU SIGNIFY YOUR AGREEMENT TO THESE TERMS OF THIS AGREEMENT.

Parlay Cards Rules

A parlay card is a wager in which the player has to correctly select from 3-10 winners on sporting events. The player must win all games selected in order to win the parlay. SportBook.com’s parlay card payouts are higher than you’ll find anywhere, ranging from +550 for a 3 team parlay card, up to +60000 for a 10 team parlay card. With a maximum payout of $150,000. Parlay cards will be offered daily on selected NFL, NBA, NHL, MLB, and NCAA match-ups.

The main advantage of playing parlay cards versus making a regular parlay is that once posted, all parlay card odds do not change, so you’ll often find better point spreads than the ones posted on the board.

Parlay Payoffs

# Regular Teaser S.H.T.(*)
3 +550 +160 -130
4 +1000 +280
5 +2000 +425
6 +4000 +600
7 +8000 +850  
8 +15000 +1250
9 +30000 +1750
10 +60000 +2400

Minimum Wager: $1 Maximum Wager: $5,000 Maximum Payout: $150,000

Tie = Loss

Multihand Casino Tournaments

  • In the event of a tie, the prize will may be divided equally between the tying players.
  • All contest chips are for tournament use only.
  • An entry will be completed if either the chip count goes to $0 or 50 hands are played.
  • All “Promotional” or “Comped” entries awarded expire by the end of the tournament. Expired entries will not be re-issued or are retroactive.
  • It is the “Players” responsibility in communicating his/hers preferred action with the “Dealer”. No exceptions will be made.
  • Minimum bet of 1 and a maximum bet of 100.
  • You must play all 50 hands for your entry to qualify. There is a hand indicator visible at the top of the game window.
  • Entry must be completed before the tournament ends or it will automatically forfeit.
  • Split hands are considered additional hands.
  • Player must play all hands for score to be considered final. Any score where all 50 hands are not played will be voided.
  • Unlimited Re buys are allowed; however only the highest score per player will be awarded.
  • Winnings will be credited to player accounts within 24-48 hours after the tournament closes.
  • Top 7 positions will be paid unless it’s specified otherwise on the scoreboard.
  • Only USD denominated accounts are eligible to participate.

Casino Rules

Although originally an Italian game, Baccarat became famous in France in the 15th century. This is considered one of the most glamorous games in a casino.

The player’s objective in Baccarat is to correctly guess which of three possible propositions will win the round: Bank, Player, or Tie.

How to Play

Whichever hand is closest to nine is the winner. Two cards are dealt to the Bank hand and two cards are dealt to the Player hand. Sometimes a third card must be dealt to either or both hands; this depends on the outcome of the first two cards. The player needs not to worry about the third card as the dealer is the one responsible for keeping track of the game.

Betting

The player may start the game by placing a bet on the field that he or she feels will win the turn

  • Player – Pays even money.
  • Banker – Pays even money minus a 5% commission which is collected on winning bets.
  • Tie – Pays 8 to 1 if the Player and Banker point totals tie.
Banker

It is important to understand that “Banker” does not represent the house but merely a field to place a bet on the Baccarat table. The casino house makes its money by taking 5% commission from the winnings of the banker field, should it be the winner. The game rules slightly favor the Banker’s hand.

Deck

The game is usually dealt from an eight-deck shoe. It is reshuffled when the shoe reaches about 50%

Cards Value
  • Cards ACE to NINE are worth their face value of 1 to 9.
  • Cards TEN to KING are worth 0 (zero).
  • Cards are dealt in the following order: card to player, card to banker, card to player, card to banker. (4 cards)
Cards Total Value

The TOTAL value of the cards cannot exceed 9. So, if the total value exceeds 9 then the last digit is used. Example 8 + 9 = 17 Player has 7

Game Elements

Credits

Displays the amount of money you currently have available in your casino account.

Paid

Displays the total amount paid on a winning bet.

Chip Selection

The chip denomination can be select by clicking on the chip labeled with the amount wish to place or a combination of clicks that will sum up the desired amount to be placed on the table.

Deal Button

Starts a new game. (This button is enabled only after a bet has been placed)

Clear Table

Clears the chips from the table.

Cashier Button

The cashier button takes you to the cashier page, where you can transfer chips to and from the casino. It will not be enabled at all time, however-it will be operational when no hand is being played.

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however it will be operational when no hand is being played.

Banker and Player Hands

PLAYER and BANKER receive a 3rd card or STAND on their first two cards as per the rules below unless one of them has a NATURAL.

Natural

  • Player has 9
  • Banker has 9
  • First 2 Cards Total 8 OR 9 Banker AND Player STAND – No more cards

Player’s 3rd Card

Player Hand totaling 0-5: Player always gets 3rd card. Player Hand totaling 6-7 stands. Stands

Banker’s 3rd Card

  • Banker’s Hand totaling 3: Banker gets a 3rd card UNLESS Player’s 3rd card is 8 OR Banker gets a 3rd card if Player’s 2 cards total is 6 or 7
  • Banker’s Hand totaling 4: Banker gets a 3rd card if Player’s 3rd card is 2, 3, 4, 5, 6, or 7 OR Banker gets a 3rd card if Player’s 2 cards total is 6 or 7
  • Banker’s Hand totaling 5: Banker gets a 3rd card if Player’s 3rd card is 4, 5, 6, or 7 OR Banker gets a 3rd card if Player’s 2 cards total is 6 or 7
  • Banker’s Hand totaling 6: Banker gets a 3rd card if Player’s 3rd card is 6, or 7
  • Banker’s Hand totaling 7: Stands

Payouts

Winning Player

  • Player has 9
  • Banker has 8
  • A winning Player hand is paid off at one to one. Thus, if you bet ten dollars, you win ten dollars.

Winning Banker

  • Banker has 9
  • Player has 7
  • A winning Bank hand is paid off at .95 to one. This means that if you bet ten dollars, you win
  • $9.50.

Winning Tie

  • Player has 9
  • Banker has 9

The Tie hand is paid at eight to one. Thus a winning tie bet of $10 will return $80. If you bet on either Bank or Player and the Tie wins, you do not lose your bet. It is a push.

House Edge Percentage

Edge in favor of the casino is as follows depending on where the bet is placed:

  • Tie 14.1%
  • Banker 1.17% (5% commission on wins)
  • Player 1.36.%

The Tie bet has a 14.1 percent edge in favor of the casino. The house gets a 1.36 percent edge on the Player bet and a 1.17 percent edge on the Bank bet when the bank charges a five percent commission.

Strategy

A predominant aspect of the baccarat games played at the local casino is the scorecard. Casinos encourage this behavior simply because they know it has no bearing on the outcome of the game. One hand has no bearing on the next, and is never influenced by the preceding hands.

If you were betting on the flip of a coin, and it landed heads up 9 times in a row. The chance of the coin landing tails up on the 10th flip is exactly 50%, just as it was the first nine times. Any Baccarat strategy that makes you change your bets based on previous hands is useless and should be completely disregarded.

Besides the regular Blackjack games that you are used to we also offer these exciting variations of this popular game:

Double Exposure

Double exposure is a version of blackjack where both of the dealer’s cards are exposed. There are of course some rule changes to favor the dealer in order to compensate. The house edge is greater than conventional blackjack, but still this game is one of the best bets in the casino if properly played. Double Exposure uses the usual blackjack rules with these main exceptions:

  • Both dealer cards are shown face up
  • No Pushes. House wins all ties, except on a natural blackjack.
  • Player blackjack pays even money
  • Player may split only once

For further information on this game and its rules, please read this article at http://wizardofodds.com/doubleexposure

Blackjack Switch

Blackjack switch allows the player to trade cards between two hands. By default six decks of cards are used. The player needs to make two bets of equal amounts and is then allowed to switch the second card dealt to each hand. In order to compensate for this, a dealer 22 results in a push and blackjacks pay even money. All rules are based on conventional blackjack with these exceptions:

  • Dealer hits a soft 17.
  • The player must make two bets of equal size.
  • Cards will be dealt face up.
  • Dealer will peek for blackjack with an ace or ten up. If the dealer has a blackjack all player hands will immediately lose, except a player blackjack will push.
  • The player may switch the second card dealt to each hand. The player may also switch cards to form a blackjack.
  • Player may double on 10 and 11 only.
  • Player may split once.
  • Winning player blackjacks pay even money.
  • Dealer total of 22 will push against any player total of 21 or less. A player blackjack will still beat a dealer 22.

For further information on this game and its rules, please read this article at http://wizardofodds.com/blackjackswitch

Spanish Blackjack

Spanish Blackjack (also refer to as Spanish 21) is yet another interesting variation of blackjack. Depending on the rules set by the house Spanish Blackjack is probably a better bet than blackjack.

Spanish 21 uses six decks, each deck consisting of 48 cards, the regular 52 card deck without the four tens. To make up for the advantage that this gives to the house, this game gives the player a set of favorable rules. The game is based on blackjack rules, including double after split, late surrender, and re-splitting aces. In addition Spanish 21 offers the follows rule enhancements:

  • A player 21 always wins.
  • Player blackjack beats dealer blackjack.
  • Player may double on any number of cards.
  • Player may usually hit and double down after splitting aces.
  • Player may surrender half of total bet after doubling down.
  • A five-card 21 pays 3 to 2, a six-card 21 pays 2 to 1, a seven or more card 21 pays 3 to 1. However the bonuses are not paid if the player doubled.
  • A 6-7-8 or 7-7-7 of mixed suits pays 3:2, of the same suit pays 2:1, and of spades pays 3:1.
  • Suited 7-7-7 when the dealer has a seven face up pays $1000 for bets of $5-$24 and $5000 for bets of $25 or over.

For further information on this game and its rules, please read this article at http://wizardofodds.com/spanish21

NOTICE: These are default game rules. Depending on casino house rules where you play at, some of these might differ.

Blackjack

The objective of the game is obtaining a hand value that is closest to 21 and higher than the dealer’s hand without going over. Your hand or hands, depending at which table you play in the casino, will play against the total of the dealer’s hand.

How to play

Initially, both the dealer and the player are dealt two cards per hand. Player cards are dealt face up and one dealer card is dealt face up. A Blackjack is when the sum of the first two totals 21. The combination can be any Ace with any card with a value of 10.

Deck

The shoe of cards can consist of any number of decks from 1 to 8, this depends of the rules of the house. The number of decks used at a table affect the odds of house. The more decks the better the odds are for the house. The casino lobby indicates the number of decks used in each game.

Cards Value

In Blackjack, the cards are valued as follows: An Ace can count as either 1 or 11. Cards from 2 through 9 keep their face value. The 10, Jack, Queen, and King are all valued at 10.

The Dealer Hand

The plays that the Dealer makes are defined by a set of table rules that determine his actions. Usually these rules are indicated on the blackjack table. The main guidelines for the Dealer hand are:

  • Hit on 16 or less
  • Hit on Soft 17
  • Stand on Hard 17 or higher

A soft hand is where an Ace is counted as either 1 or 11 without going over 21.

A hard hand has no Aces or just one Ace must count as one so that the hand does not go over 21.

The Player Hand

After the cards are dealt the player must play his/her hand first. The player can make several choices once his two initial cards are dealt. The player’s action would depend on the strategy used by the player to the two initial cards. Some tables will have rules that other tables may not have so it is a good idea for the player to find out which tables in the casino are the ones that suit his or her gambling style. These options are indicated in the casino lobby when choosing a game. The Players hand is over when: A Blackjack comes up, Player chooses to stand or Player busts.

These are the choices a player has after being deal the first two cards:

Stand

The player chooses this option if he/she wishes to stand with the cards they have.

Deal

The dealer gives the player another card.

Double

Player can choose to take only one hit and double the amount of his/her bet. This option may vary in how it is offered. Some tables allow a Double on any two cards and some allow it only when the combination of the initial two cards equals 9, 10 or 11. Some tables may even offer a late double that can be played after the player already has 3 cards. These options if available are indicated in the casino lobby. The double option, if played correctly can be very beneficial for the player.

Split

If the player has two cards of equal value, he/she can choose to split the cards into two hands by doubling the amount of the bet. In a Split blackjack is not recognized. Some tables allow players to split multiple times. As with a Double, if played correctly Splits can increase player odds significantly.

Some games will not allow re-splitting Aces and a lot of games will not allow hitting after splitting Aces. Games that allow you to re-split aces and hit after splitting aces are of big advantage for the player.

Insurance

When the dealer’s face up card is an Ace players have the option to purchase Insurance. Insurance generally pays 2:1 and is indicated on the table. Insurance can be understood as a side bet on whether the dealer has blackjack or not. If the dealer has blackjack the insurance bet is a winner.

Even Money

Even Money is sometimes used when a player is dealt a Blackjack and the dealer has a face up Ace. The player can take an Even Money payout of 1:1 instead of the usual 1.5:1 and avoid the risk of the dealer having a blackjack which would result in a push.

Surrender

If the player is unsatisfied with the first 2 cards and feels the dealer has a much better chance then the player can surrender and only lose half the bet amount. Surrender is generally a house favorable option.

Bust

This is when the Player’s or Dealer’s hand total goes over 21. A Busted hand is automatically a loser.

Push

Push is when the Player’s hand equals the total of the Dealer’s hand. This is tie and the player receives his/her bet amount back.

Minimum / Maximum Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed at the table. This is shown in the top right hand corner of the table.

Multi-Hands

Some Blackjack tables will allow a player to play multiple hands at the same time. A player can play either one, two or three hands simultaneously. The casino lobby indicates which tables will allow a player play multiple hands.

Stored Games

In the event the player looses internet connectivity on or closes his/her browser window in the middle of a game, the game in progress will be stored. Once back in the casino the pending game may be restored and finished by the player.

The objective of the game is to bet on the outcome of the dice, that you as the shooter roll. The payouts outs are made based on the sum of the numbers of the dice once the roll stops. Bets can be based on these two main things:

  • The total sum of the numbers on the dice.
  • That a particular total of the dice before comes up before another total.

How to Play

To begin the game, you as the shooter make an initial come out roll, here you must make a Pass Line or a Don’t Pass Bar bet prior to rolling the dice. Depending on your choice for this initial bet, you will aim to roll specific numbers in order to win.

Craps

Craps is considered any dice rolled totaling 2, 3 or 12

Pass Line

If you throw a 7 or an 11 on the first roll it is an automatic win, called a Natural. If you throw craps 2, 3 or 12 it is an automatic loss. However if you throw anything else besides 7, 11 or craps then you make a Point. The dealer will mark the point number by placing a puck with its white face up on top of it. This means you are now betting for the number you just rolled (The Pass) to come up again before a 7 is rolled. If it does, you win.

Pass Line Odds

After the point has been established, you can increase your line bet by taking odds. This means you are now betting additional money that the number you just rolled (The Point) will come up again before a 7 is rolled. If it does, you win. This bet is placed directly behind the original line bet. Each point pays different odds. Unlike the original pass line bet, an unresolved pass line odds bet may be removed.

Payouts Chart
Point Rolled Payout
4 and 10 2:1
5 and 9 3:2
6 and 8 6:5

Don’t Pass Bar

You are betting the opposite of Pass Line. If you throw a 7 or an 11 on the first roll it’s an automatic loss, and you win if the dice sum 3 or 12. A 2 is called a Stand Off or Tie and you neither win nor lose*. However if you roll anything else besides 7, 11 or “Craps” then you make a “Point”. If this happens, then it’s the exact opposite of Pass Line. This means you are now betting to win that you will throw a 7 before the number you just rolled (The “Point”).

*Depending on house rules, some casinos use the 12 as the stand off or Tie number.

Don’t Pass Bar Odds

After the point has been established you can increase your line bet by taking odds. Which means you are now betting additional money that you will throw a 7 before the number you just rolled (The “Point”) comes up. A don’t pass line odds bet is placed on the right side of your original bet in the Don’t Pass Bar. A winning Don’t Pass Line odds bet pays true odds. An unresolved don’t pass line odds bet may be removed.

Payouts Chart
Point Rolled Payout
4 and 10 1:2
5 and 9 2:3
6 and 8 5:6

Come

It is an even money bet (pays 1:1). The only real difference between the Pass Line and the Come Bet is that you make a come bet after the point has been determined on the pass line. After you make a come bet, the first roll of the dice will establish the come point. If a 7 or 11 rolls, you are an automatic winner. But if you roll 2, 3, or 12 on the first roll you lose.

Come Odds

Once the come point has been established, you can increase your line bet by taking odds. This means that you are now betting to win that the number you just rolled will Come up again before a 7 is rolled. A come odds bet is placed directly under your come bet within the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Come odds bet pays true odds. Unlike the original come bet, an unresolved come odds bet may be removed.

Payouts Chart
Point Rolled Payout
4 and 10 2:1
5 and 9 3:2
6 and 8 6:5

Don’t Come

Don’t Come bets are basically the same as the Don’t Pass Bar bets, but are made after you make a wager on a Don’t Pass Bar, and a Point is rolled. You can then back up your bet by laying (betting against the shooter) the odds on the Point.

Don’t Come Odds

You are now betting additional money that you will roll a 7 before the “Point” number. If it does, you win. An odds bet is placed in the tiny space directly under your Don’t Come bet within the narrow, uppermost bar over the box that corresponds to the come point: 4, 5, Six, 8, Nine, or 10. A winning Don’t Come odds bet pays true odds. An unresolved don’t come odds bet may be removed.

Payouts Chart
Point Rolled Payout
4 and 10 1:2
5 and 9 2:3
6 and 8 5:6

Place Bets

Place bets are made on the numbers 4, 5, 6, 8, 9 or 10 and have nothing to do with the Point number. Place bets are turned off when they have an OFF marker on top. If a 7 is rolled before your Place number you lose. If your Place number is rolled before a 7 you win.

Payouts Chart
Point Rolled Payout
4 or 10 9:5
5 or 9 7:5
6 or 8 7:6

A Place Lose Bet

A Place Lose bet is a bet that 7 will be rolled before either 4, 5, 6, 8, 9, or 10. A place lose bet is placed in the narrow, unlabeled bar located just above the box with the corresponding number on the craps table: 4, 5, Six, 8, Nine, or 10. Winning Place Lose bets are paid according to these default ratios:

Payouts Chart
Point Rolled Payout
4 and 10 5:11
5 and 9 5:8
6 and 8 4:5

Buy Bets

Buy bets are made on the numbers 4, 5, 6, 8, 9 or 10 similar to Place bets but with different (true) odds. Again you are betting that the shooter will roll your number before he/she rolls a 7. A Buy bet is determined in the following manner.

If a 7 is rolled before your Buy number you lose. If your Buy number is rolled before a 7 you win. On Buy bets the casino charges a five percent service charge on the value of your bet in multiples of $1 (a $10 bet will cost you $11).

Payouts Chart
Point Rolled Payout
4 or 10 2:1
5 or 9 3:2
6 or 8 6:5

Because of these payouts you must pay attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts.

Lay Bets

Lay bets are the opposite of Buy bets. You are betting the shooter will roll a 7 before your Lay number of 4, 5, 6, 8, 9 or 10. If your Lay number is rolled before a 7 you lose. If a 7 is rolled before your Lay number you win.

Payouts Chart
Point Rolled Payout
4 or 10 1:2
5 or 9 2:3
6 or 8 7:6

Because of the nature of these payouts you need to pay special attention to wager the correct amounts in order to receive the correct payout. The casino rounds down on uneven payouts. Same as with Buy bets the casino charges a five percent service charge. However, now the charge is based on your potential winnings in multiples of $1 (a $40 bet on the 4 would pay $20, 5% of $20 is $1, so it will cost you $41).

Big Six or Big Eight

Big Six or Big Eight bets pay even money if you win. If a 7 is rolled before a 6 or an 8 you lose. If a 6 or an 8 is rolled before a 7 you win.

Hard Four Bets or Hard Ten

Hard Four or Hard Ten bets are two different bets, but are won in a similar manner and are paid out in the same manner. Hard Four can be rolled only one way (2, 2), and Hard Ten only rolled one way (5, 5). You are betting that the shooter will roll a Hard Four or a Hard Ten (whichever you have chosen) before seven, and before any other combination of four or ten. They both pay 7:1.

Hard Six or Hard Eight

Hard Six or Hard Eight bets are two different bets, but are won in a similar manner and the payout is the same. Hard Six can be rolled only one way (3, 3), and Hard Eight only rolled one way (4, 4). You are betting that the shooter will roll a Hard Six or a Hard Eight (whichever you placed your bet on) before a seven, and before any other combination of six or eight. They both pay 9:1.

Proposition Bets

Proposition bets are one time bets that are won or lost depending on the outcome of the next roll of the dice, once the bets are placed on the table.

Field Bets

Field Bets are popular because seven possible outcomes will win (2, 3, 4, 9, 10, 11 or 12), while only four (5, 6, 7 or 8) will lose. This bet usually pays even money but depending on the house rules sometimes a casino will pay 2:1 or 3:1 when a 2 or a 12 is rolled.

Any Seven

Any Seven bets are made when you bet that the next roll will be a 7. The payout is 4:1.

Any Craps

Any Craps bets are made when you bet that the next roll’s outcome will be a 2, 3 or 12. The payout is 7:1.

Horn Two

Horn Two bets are a one time roll bet that the shooter will roll a 2. The payout is 30:1.

Horn Twelve

Horn Twelve bets are a one time roll bet that the shooter will roll a 12. The payout is 30:1

Horn Three

Horn Three bets are a one time roll bet that the shooter will roll a 3. The payout is 15:1.

Horn Eleven

Horn Eleven bets also known as Yo-Eleven. Here you bet that the dice will come out with a 11 on the shooter’s next roll. The payout is 15:1.

The object of the game is to get at least a “pair of 10s or better” from a combination of your three cards and two community cards, while keeping all three regular bets in action. The player does not actually play against the dealer or another player but rather against the odds in order to get the best five card poker hand possible.

How to Play

Let It Ride Poker uses the standard ranking of Poker hands ranging from a Royal Flush down to a Pair of 10s. You must have at least a Pair of 10s or better to win. The higher your hand is ranked, the more you will win.

Playing the Game

Initially you must place three identical bets. Each bet must be at least table minimum. You will have the opportunity to withdraw two of the three bets as the hand progresses. Your hand consists of five cards: three dealt to you and two community cards placed in front of the dealer.

Once you view your first three cards you may not like your chances of getting a winning combination, so you may remove your first bet if this is the case. If you feel that you will get a winning poker hand, or if you already have a pair of 10s or better, you can Let it Ride. After deciding to withdraw or Let It Ride, the first community card is dealt.

Taking all four cards into consideration, you must now decide what to do with your second bet: withdraw or Let It Ride. Your third and final bet cannot be withdrawn therefore; you must Let It Ride. The dealer now deals the fifth and final card. At this point the five cards will decide if you have a winning poker hand or not. Winning bets are paid out according to the payout schedule on the bottom right hand of the table.

Deal

You may begin by pressing the Deal button once a bet is placed on the table. You are dealt three cards face up and two community cards face down. Your final hand in combination with the two community cards determines if you have a winning hand.

Take Down

Press Take Down to withdraw your first or second bet. If after viewing your first three cards you don’t like your chances of getting a winning hand, you may Take Down your first bet. Once the first community card is revealed to you may take down if you consider the odds unfavorable. A Take Down can be done on the first and second bet only.

All In

Pressing All In on a play will automatically bet on the first and second bet. This is useful in scenarios in which you are sure of having a wining hand. For example you have a pair of Jacks on your first three cards; you already have a winner so All In is the way to go.

Let It Ride

Press Let It Ride to play your first or second bet. If after viewing your first three cards, you have or like your chances of getting a winning hand, you may keep the bet by clicking on Let It Ride. After the first community card is revealed you still consider your odds in favor, you can “Let It Ride” on your second bet as well.

Press Re-Bet to repeat your previous wager (same bet amount) and automatically deal your next hand.

Clear

The Clear Button resets the chips placed on the table back to 0.

Menu/Exit

The exit button leaves the game and returns the player to the lobby. It may not be available at all times; however it will become operational when no play is pending.

Min/Max Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play on a hand. These limits can be seen in the top right hand of the table.

Fast-Play

The fast-play button allows you to play Let it Ride more hands in a shorter period of time by skipping the animation of the cards deal. Skipping the animation will not alter the outcome of the game in any way. You can enable or disable this option at any time during play.

Chip Selector

The Chip Selection console allows you to select chip denominations so you can place your bets on the table accordingly.

Credits

Displays the amount of money you currently have available in your casino account.

Paid

In the case of a winning hand, this displays the amount you were paid on your last hand.

Payouts Chart

The payouts chart shows the different winning combinations. It is located at the bottom right hand side of the screen. Winning hands pay the following prizes:

Payouts Chart
Poker Hand Payout
Royal Flush 1000:1
Straight Flush 200:1
Four of a Kind 50:1
Full House 11:1
Flush 8:1
Straight 5:1
Three of a Kind 3:1
Two Pairs 2:1
Tens or Better 1:1

Pai Gow originated in the 1800’s during the construction of the railroad when the Chinese domino game Gai Gow was combined with American poker. It is a more slow paced game but still offers excitement to the player.

The object of the game is to have a higher ranked five-card and two-card Poker hand than the house.

How To Play

Pai Gow Poker is played using a single deck of standard playing cards including a Joker. You will be dealt 7 cards. These cards must be split into two Poker hands: a two-card front hand and a five-card back hand. You can split your hand however you like but you must follow one simple rule: your back hand must be ranked higher than your front hand. To win, your hands must rank higher than the house’s front and back. If one of your hands wins and one loses, the hand is a push.

Playing the Game

After placing your bet, click the Deal Button to deal the hand. You will be dealt seven cards. Split your hand by dragging and dropping the cards on the card the front and back hand holders on the right of the table. If you change your mind, you can drag back any card again. Once your hand is set, click the Done button. The dealer will reveal the house hands. Your hands will be compared to the house hands. Remember, you must win both your front and back hand to get paid.

Game Elements

Jokers

In Pai Gow Poker Jokers can be used as wild cards only to complete a straight, flush, or straight flush, in any other combination it’s treated as an ace.

Copies

Anytime one of your hands is identical to one of the house’s hands, the hands are said to be a copy. The house wins all copies. *Note that two straights are not necessarily a copy. If you have a 7, 8, 9, 10, J straight and the house has a 3, 4, 5, 6, 7 straight, you win because your straight is higher than the house’s.

Deal

You may press the Deal button once a bet is placed on the table. You are dealt seven cards face up which you need to split into a front hand and a back hand. To win, you must out-rank the both the dealer’s front and back hand.

House Way

Press House Way to automatically have the dealer arrange your cards. Your cards are arranged in the most optimal fashion so that your probabilities of winning are maximized. The casino follows the card selection process to a popular set of rules used by the Flamingo Hilton Casino in Las Vegas. After pressing the “House Way” button you can always get back and manually rearrange one or all should you feel that the hand is not arranged to your liking.

Done

Done should be pressed once you are finished arranging your front and back hands and ready to see what the house has. The Dealer’s cards will be revealed and compared with your cards. If your front and back hands beat those of the dealer’s, you win!

Repeat Bet

Press Repeat Bet to repeat your previous bet with the same wager amount and automatically deal your next hand.

Min / Max Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play a hand. You can see this displayed on the top right hand side of your screen.

Clear

The “Clear” Button resets the chips being wagered to 0.

Fast-Play

The fast-play button allows you to play Pai Gow poker faster by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.

Chip Selector

The Chip Selector bar allows you to select the denomination of the chip or chips you want to play at the Pai Gow table.

Credits / Paid

Credits: displays the amount of money you currently have available in your casino account. Paid: displays the amount you were paid on your last hand.

Payout

Pai Gow Poker pays even money on winning bets minus a five percent commission. So if you bet $5 and winv the payout is $9.75.

Hand Rankings

Hand Rankings are different winning combinations in Pai Gow Poker. As most poker based games, Pai Gow uses the common poker hands with some variations. Listed bellow are the different hands in Pai Gow starting from highest paid to lowest rank.

Five Aces

This is the highest possible hand in Pai Gow Poker. Four Aces plus Joker.

Royal Flush

A Royal Flush consists of Ace, King, Queen, Jack and 10 of the same suit. For example: A, K, Q, J, 10.

Straight Flush

A Straight Flush consists of five cards in order and of the same suit; (Note that an ace can be counted as the lowest card in the order as well as the highest) for example:

  • A, K, Q, J, 10 – Highest
  • A, 2, 3, 4, 5 – 2nd Highest
  • 2, 3, 4, 5, 6 – Lowest

Four of a Kind

This hand consists of four cards of the same rank plus one other odd card. For example: Q, Q, Q, Q, 3.

Full House

Is a hand containing three cards of one rank plus two cards of another rank. For example: Q, Q, 7, 7, 7, or 6, 6, 6, 8, 8.

Flush

If all five cards in a hand belong to the same suit, you have a Flush.

Straight

A straight consists of five cards in order, but not of the same suit. For example:

  • A, K, Q, J, 10 – Highest
  • A, 2, 3, 4, 5 – 2nd Highest
  • 2, 3, 4, 5, 6 – Lowest

Three of a Kind

Three cards of same rank.

Two Pair

Two sets of two cards of same rank.

One Pair

Two cards of same rank.

No Pair

No pair: Place the second and third highest cards in the front.

Roulette is the perfect example of a game of chance with one objective: Guessing which number will be the next to come up. The Roulette Table consists of a spinning wheel with numbered slots, a small white ball and a betting layout that allows bets to be placed on one or more numbers at a time. There are also side bets in the table. The wheel is spun in one direction and the ball is propelled around the outer edge of the wheel in the opposite direction. Eventually, the ball will decrease in speed and fall toward the spinning wheel where it will bounce around for a while until it lands in one of the numbered slots. If your bet or bets are a “hit”, the casino pays a variety of odds based on the number of numbers covered by your bet.

How to Play

To play roulette, you place your bet or bets on numbers, rows, or corners of the inside of the table layout or on the outside (see inside outside bets), and click spin. You may select your chip denomination by clicking on the chip/amount of your choice.

Repeat Bet

The function of this button is to repeat the exact same layout of bet(s) as in the previous turn.

Clear Bet

This will clear any bets on the table should the player feel like removing the bets and placing new ones.

Inside Bets

Inside are bets that are placed on the numbers fields on the lines between numbers. A single inside bet can cover from one to six numbers.

Straight Bet o 35 to 1

Straight Bets cover one number only. Bets are placed directly on top of the desired number.

Split Bet o 17 to 1

A Split Bet covers two numbers by placing chips on the line between any two adjacent numbers.

Street Bet (Row) o 11 to 1

A Street Bet covers 3 numbers by placing chips at the head of a row. Other 3-Number bets can also be made at the intersection with zeros.

Square Bet o 8 to 1

A Square Bet covers 4 numbers by placing chips at the 4-corner intersection of 4 numbers. A 4-Number bet can also be made on a European table by playing the zero line.

5 Number Bet o 6 to 1 (actual 6.2 to 1)

The 5-Number Bet can be played on American tables by placing chips at the head of the line between the zeros and 1-3 Street.

Double Street Bet o 5 to 1

A Double Street Bet covers 6 numbers by placing chips at the head of the line between two rows.

Outside Bets

Outside Bets are complimentary bets that are placed on the table. These aren’t bets on specific numbers but rather side bets. Here you can bet if the ball will land on a color, odd or even, first twelve numbers and so on.

Dozen Bet o 2 to 1

A Dozen Bet covers 12 numbers by placing chips on the 1st, 2nd, or 3rd dozen areas.

Column Bet o 2 to 1

A Column Bet covers 12 numbers by placing chips on the “2 to 1” areas at the far side of the layout.

Even Money Bet o 1 to 1

An Even Money Bet covers 18 numbers by placing chips on either the “1-18”, “Even”, Red, Black, “Odd”, or “19-36” areas.

Strategy

Roulette is a game of chance. The outcome of a spin is not determined by prior spins. Each spin is an independent event of chance. For example, after seven successive blacks, the chance of getting a red on the next spin is still as likely as getting a black. You should not base you strategy on the false assumption that a particular outcome is ‘due’ to happen. Some people believe you can always break even at roulette by always betting even money, then doubling down after every loss and return to the lowest bet after a win. This is called the Martingale system. However, in practice this is not possible because every roulette table has a maximum imposed on the bet size.

After a couple of sequential losses it is no longer possible to double down, and you will lose. In fact never believe anyone who claims having invented a winning roulette system. As with all games of chance, whether you win or lose doesn’t depend on the system you’re using, but on luck and common sense. The outcome of a spin is not determined by prior spins. Good Luck!

The objective of Fruity Fortune is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the – sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet’s total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Bet One

This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button.

Bet Max

This button will select all the lines and automatically spin the reels.

Total Bet

This field indicates the total amount of money at risk during a spin.

Spinning Reels

Each time a spin is made, the five reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine’s console.

Free Spins

Each time the scatter symbol comes up three times or more you will get free spins. It is important to point out that if you win free spins in specific coin / line denomination, you will play your free spins in that same layout. This is why you might notice that the coin values and lines selected change when you play free spins that have accumulated.

Win

The Win box displays the amount of money you’ve won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Game Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

The objective of Pirate’s Revenge is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the – sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet’s total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Bet One

This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button.

Bet Max

This button will select all the lines and automatically spin the reels.

Total Bet

This field indicates the total amount of money at risk during a spin.

Spinning Reels

Each time a spin is made, the five reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine’s console.

Bonus Round

If you match three bonus round symbols on the same line you get a chance at the bonus round. This is the only symbol that does not need to start at the leftmost side, as long as there are three on the same line.

Every ship has a different hidden prize, you win the prize for the ship you decide to shoot at.

Win

The Win box displays the amount of money you’ve won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Game Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Cash Out

The Cash Out button credits back your current bet, and resets it to 0.

The objective of Wild Seven’s is to match the symbols of each one of the three reels to a winning combination. Payouts depend on what symbols will match on a line.

How to Play

To begin playing Slots, you need to select the coin value on the machine, and press spin. The outcome of the 3 spinning reels will determine the payout.

Bet

This button allows you to either increase or decrease the amount of coins you wish to bet. You may click on the + sign to increase the bet or on the – sign to decrease it.

Spinning Reels

Wild Seven’s is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations for each Slot machine.

Win

The Win box displays the amount of money you’ve won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Bet One

The Bet One button places a single coin bet on the machine.

Bet Max

The Bet Max button places the maximum bet allowed on the machine; and spins the reels automatically.

Cash Out

The Cash Out button credits back your current bet, and resets it to 0.

Touchdown Fever is a single pay line slot game. The objective of this game, as any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.

How to Play

To begin playing Slots, you need to select the coin value on the machine, and press spin. The outcome of the 3 spinning reels will determine the payout.

Using the Slot Machine

The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described below.

Bet

Allows you to increase or decrease your bet by clicking on the + or – sign. By default each coin is worth $0.25.

Spinning Reels

This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in as winners.

Payouts

The payouts table shows the different winning combinations that the Touchdown Fever Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.

Win

The Win box displays the amount of money you’ve won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.)

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Bet One

The Bet One button places a single coin bet on the machine.

Bet Max

The Bet Max button places the maximum bet allowed on the machine; and spins the reels automatically.

Cash Out

The Cash Out button credits back your current bet, and resets it to 0.

Touchdown Fever is a single pay line slot game. The objective of this game, as any other slot machine, is to match symbols in a line to a winning combination. There is not real strategy in slots; rather this game is based on pure chance. Payouts differ depending on what symbols match a winning combination on a line.

How to Play

To begin playing Slots, you need to select the coin value on the machine, and press spin. The outcome of the 3 spinning reels will determine the payout.

Using the Slot Machine

The slot machine console contains the controls that you as the player will use in order to enjoy the experience and at the same time try your luck in order to win some credits. The description of each feature is described below.

Bet

Allows you to increase or decrease your bet by clicking on the + or – sign. By default each coin is worth $0.25.

Spinning Reels

This is a three reel slot machine with 9 positions per reel marked with symbols. Each time a spin is done; the three reels will spin and come to rest randomly with a selection of symbols shown in the game window. As indicated in the payouts chart some symbol combinations in the game window result in as winners.

Payouts

The payouts table shows the different winning combinations that the Jurassic Fire Slot machine offers to the player. This table indicates payouts for one, two and three coin bets.

Win

The Win box displays the amount of money you’ve won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.)

Exit Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Bet One

The Bet One button places a single coin bet on the machine.

Bet Max

The Bet Max button places the maximum bet allowed on the machine; and spins the reels automatically.

Cash Out

The Cash Out button credits back your current bet, and resets it to 0.

The objective of Stud Poker, like that of most poker games, is to get the highest hand. There are several twists to this variety, however, that provide for a different an interesting challenge.

How to Play

To begin the game, the player must place an ANTE on the table. Once the ante (which works as a straight 1:1 bet) has been placed, the cards are dealt: all of the player’s cards are showing, and all of the dealer’s cards are facing down, except for one. There are no card replacements for either of the parties.

Once the cards have been dealt, the player must decide if to RAISE the bet or to FOLD it. When the player decides to RAISE, the bet is raised automatically. The value of the RAISE bet is fixed as twice the ante and no modifications are allowed. The dealer must have an ace and a king or higher in order to be able to open or qualify. In other words, the lowest qualifying hand would be Ace, King, 4, 3, 2 and the highest non-qualifying hand would be Ace, Queen, Jack, 10, 9. If the dealer is unable to open his or her hand then the player will win even money on his ante wager and the raise will push.

The dealer then turns his cards up to compare both hands. If the dealer wins, he keeps both bet and ante. If the player has a better hand, he/she wins the ante straight plus the bet multiplied, in accordance to his/her hand. Refer to the payout table for complete details.

Drop a Credit

When placing the Ante, the player is allowed to Drop a Credit. This side bet can be done by placing one credit in the slot above the betting circle. The winning customer gains an advantage on payouts and an additional bonus for all hands ranking as a flush or higher.

Folds

When the player surrenders or Folds back, the dealer keeps the ante and reveals his cards.

Game Elements

Bet Manager

The bet manager not only lets you specify the amount you wish to wager; it also helps you to keep track of your balance, the total bet amount (this is the dropped $1 bonus bet + ante + raise bet) and your winnings. Its data is constantly updated since it keeps track of every operation.

Increasing / Decreasing Bets

Click the betting circle to increase your bet. The amount that is increased by each click is determined by the selected chip value (which appears larger and more opaque) in the bet manager. Click on a chip in the bet manager to select a new value. Decrease the amount you bet by holding shift and clicking on the betting circle.

Raise Button

The Raise button is enabled once the cards have been dealt. The player may choose to click on Raise if the cards shown in his or her hand seem favorable to be a winning hand. Remember that if this button is clicked the bet is raised two times the ante amount.

Deal Button<

Once the bets are placed on the table by the player, clicking the Deal button will start the game.

Re Bet Button

The REBET button automatically places an Ante bet equal to the previous one, and then allows the game to begin.

Fold Button

The Fold back button surrenders the hand and yields the ante to the casino. This action calls the game off without placing a bet.

Menu Button

The menu in the top left corner allows the player to leave the game and return to the lobby, optionally use the cashier to transfer funds between accounts (where applicable) and to access the help section of casino. It is not operational at all times.

Payouts Table

The Payout table may be accessed in the bottom right hand side corner of the table, it will display the chart for the payouts on the regular poker hands plus the amounts paid if the dropped credit bet was placed.

How to Play

A 3-Card Poker game consists of two hands that are made with three cards, one that is the player’s and the other the dealer’s hand. 3 Card Poker has two ways to bet and win:

  • ANTE + PLAY: To win, you must have a higher hand than the dealer.
  • PAIR PLUS: To win, you must have at least a pair or higher hand. Flushes or better receive higher payouts than 1:1.
  • To begin play, place a wager on the ANTE, the PAIR PLUS, or both, depending on your betting strategy. The dealer and player are dealt three cards. Dealer must have a Queen or higher to qualify. If dealer qualifies, the highest hand wins the ANTE + PLAY bet. If player has a pair or higher, the PAIR PLUS wins regardless of the dealer’s hand.

Ante and Play

To PLAY your hand, a wager equal to the ANTE is required. You are wagering that your hand beats the dealer’s or that the dealer will not qualify. If your hand is higher than the dealer’s qualifying hand, you win both ANTE and PLAY bets, otherwise you lose both. If the dealer does not qualify, you win the ANTE bet and the PLAY pushes. If you fold, all wagers including PAIR PLUS are forfeited.

Pair Plus

If you bet on PAIR PLUS, you are wagering that you’ll receive at least a pair or something higher in your hand. Any hand that is a pair or higher pays according to the Payouts Chart regardless of what the dealer’s hand has. If only Pair Plus is played then the dealer hand is not played as there is no RAISE or FOLD. There is no skill requirement to this bet as it only consists on the outcome of the three cards. Anything less than a pair does not win. If you ANTE and do not PLAY, this wager is forfeited.

Ante Bet Bonus

If you hit PLAY with a straight or higher (straight, 3 of a kind, or straight flush), the ANTE receives a bonus in accordance to the Payouts Chart, no matter of the outcome of the dealer’s hand. If you place your mouse over the Payouts Chart you will get complete details on the payout scenarios for this game.

Deal

Press Deal once a bet is placed and you are ready to begin the game. You are dealt three cards face up. To win, you must out-rank the dealer’s hand.

Play

Press Play if you think your hand is high enough to beat the dealer’s hand or if you have a Pair Plus; which will automatically place a wager equal to your ANTE wager, play your hand against the dealer’s, and (or) play your Pair Plus bet.

Fold

If after viewing your three cards, you don’t like your chances of “out ranking” the dealer or don’t have a Pair Plus, you can “Fold” your cards and not risk losing a PLAY wager.

Re-Bet

Press Re-Bet to repeat your previous wager (same bet amount) and automatically deal your next hand.

Clear

The Clear Button resets the coins being wagered to 0.

Payouts

The payouts chart shows the different winning combinations. Placing your mouse over the button on the bottom right will reveal the chart.

Menu / Exit

The exit button closes the game. It will not be enabled at all times, however-it will be operational when no hand is being played.

Min/Max Bet

Min bet: displays the minimum bet amount required to play a hand. Max bet: displays the maximum bet amount allowed to play a hand. These bet limits are indicated on the top right hand side of the table.

Fast-Play

The fast-play button allows you to play 3 Card Poker in a much faster way, all that is skipped with this feature turned on is the animation of the cards being dealt. Skipping the animation will not alter the outcome of the game. You can enable or disable this option at any time.

Chip Selector

The “Chips Selector” allows you to select the chip denomination you wish to play on the table.

Credits

Displays the amount of money you currently have available in your casino account.

Paid

Paid displays the amount you were paid on your last hand assuming your hand had a winning combination.

Hand Rankings in 3 Card Poker

Hand rankings are different winning combinations in 3 Card Poker. The ranking of the hands in 3 Card Poker differs from traditional poker hands. In 3 Card Poker, a STRAIGHT beats a FLUSH. Cards are ranked from highest to lowest in the following order:

  • STRAIGHT
  • FLUSH
  • THREE OF A KIND
  • PAIR
  • HIGH CARD

Straight Flush

A Straight Flush consists of three cards in order and of the same suit; (note that an ace can usually be counted as the lowest card in the order) for example: A, K, Q, – Highest A, 2, 3, – 2nd Highest 2, 3, 4, – Lowest

Three of a Kind

Three cards of same rank For example: A, A, A, – Highest 2, 2, 2, – Lowest

Straight

A straight consists of three cards in order, but not of the same suit. For example: A, K, Q, – Highest A, 2, 3, – 2nd Highest 2, 3, 4, – Lowest

Flush

If all three cards in a hand belong to the same suit, you have a Flush.

Pair

Two cards of same rank For example: A, A, – Highest 2, 2, – Lowest

High Card

If neither dealer nor player has a pair or better, the highest card wins. If equal, the next highest cards are matched. If all three cards are equal then player wins.

Objective of the Game

The objective of the game is to get a winning combination of poker hands, the higher the rank of the final hand, the better the payout to the player. Video Poker is a game of draw poker, in which the player is dealt 5 cards face up. The player decides which cards to hold and which cards to discard for the second and final draw.

The strategy and preference for the different variations of this game is really up to the player since each game has its own set of rules and advantages both to the player and the house. Each game is explained in detail in this section.

Playing the Game

Once you have credits in the machine you may wager. You can change the coin value and amount of coins you’ll bet per turn. The bet must be placed before you Draw cards, and can’t be changed during play. Once you are ready you may press Draw for the initial five cards to come up.

Deal/Draw

Press the Draw/Deal after a bet is placed to begin the game; or press Draw/Deal to obtain new cards for those cards not held. Your final hand determines whether you win or lose the game.

Hold

Once with the cards dealt you as the player decide if you wish to keep any of the cards in your hand. To hold cards push the Hold button under the card(s) you wish to keep or click on the card itself. If you change your mind and no longer wish to keep a selected card push the “Hold” button a second time to cancel. The word “Hold” appears on the cards you’ve selected.

Bet One

Press the Bet One button to play 1 coin on the hand; you may press it multiple times until you get the desired amount of coins. Video poker will allow you to bet from one to five coins per turn.

Bet Max

Press the Bet Max button to bet 5 coins on the hand.

Coin Value

This is the coin denomination you wish to play with. The selected coin value being played can be changed anytime between hands or when a play has been concluded.

Game Elements

  • Coins: displays the amount of coins currently being played.
  • Balance: shows the amount of money you currently have available in your account.
  • Paid: displays the amount you were paid on your last hand.
  • Bet Amount: displays the amount of money currently being played.

Exit Game Button

The exit button closes the game window and returns the player to the lobby. It will not be enabled during a game; however-it will be operational when there is no pending action from the player.

Fast Play Button

The fast-play button allows you to play video poker faster, by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.

History Button

This is a report that will display detailed plays made by the player in case any doubt or reference should be made.

Winning Combinations

The winning combinations and payout schedules are listed on the payout table attached to the machine on the game screen. (Payout Table shown) The winning combinations are based on poker hands, with some variations depending which video poker machine is used:

Natural Royal

Five cards of the same Suit in consecutive order where the Ace is the highest, (10, Jack, Queen, King, Ace), pays 250 times if you bet from 1 to 4 coins and 4000 times if you make a five coin bet. No wild card can be used here.

Four Deuces

A hand with Four Deuces pays 200:1 times your stake.

Deuces Royal

Five cards of the same suit in consecutive order where the Ace must be the highest, Containing One or more Two’s as wild cards: (10, Jack, Two, King, Ace for instance), pays 25 times your bet amount.

Five of a Kind

Five cards of the same face value including one wild card or more.

Straight Flush

Five cards of the same Suit in consecutive order (8, 9, 10, Jack, Queen of Spades).

Four of a Kind

Four cards of the same face value may include one or more Deuces.

Full House

A Full house is when a matching 3-2 card face combination is achieved. For example, two 4’s and three 7’s.

Flush

This is when all five cards have the same suit. No need to have a consecutive order in numbers.

Straight

Five consecutive cards but not from the same Suit (8, 9, 10, Jack, Queen).

Three of a Kind

Three cards of the same value (Three 9’s for instance).

Video Poker Variations and Payouts

Aces and Eights

In this variation the aim of the player is to get the usual winning poker hands. Also the game offers attractive payouts on four Aces or Eights as well as on four Sevens which are unique to this game. A complete payout scheme is illustrated bellow.

Payouts Chart
Coins: 1 2 3 4 5
Royal Flush 250 500 750 1000 4000
4 Aces or 4 Eights 80 160 240 320 400
Straight Flush 50 100 150 200 250
Four Sevens 50 100 150 200 250
Four of a Kind 25 50 75 100 125
Full House 8 16 24 32 40
Flush 5 10 15 20 25
Straight 4 8 12 16 20
Three of a Kind 3 6 9 12 15
Two Pairs 2 4 6 8 10
Jacks or Better 1 2 3 4 5

Deuces Wild

In Deuces Wild you as the player have a big advantage since any Two can be used as a wild card, thus the name of the game Deuces Wild. You can use the Two’s to substitute any card or cards you want to in order to pursuit a winning poker hand. Since the player’s odds are slightly higher in Deuces Wild, the lowest paying winning hand is a Three of a Kind. The payouts are shown in the table below.

Payouts Chart
Coins: 1 2 3 4 5
Natural Royal 250 500 750 1000 4000
Four Deuces 200 400 600 800 1000
Deuces Royal 25 50 75 100 125
Five of a Kind 16 32 48 64 80
Straight Flush 13 26 39 52 65
Four of a Kind 4 8 12 16 20
Full House 3 6 9 12 15
Flush 2 4 6 8 10
Straight 2 4 6 8 10
Three of a Kind 1 2 3 4 5

Jacks or Better

This version of video poker uses a standard 52 card deck and uses no wild cards. The lowest ranking hand that pays out is a pair of face valued cards (Jacks, Queens, Kings or Aces), thus the name Jacks or Better.

Payouts Chart
Coins: 1 2 3 4 5
Royal Flush 250 500 750 1000 4000
Straight Flush 50 100 150 200 250
Four of a Kind 25 50 75 100 125
Full House 9 18 27 36 45
Flush 6 12 18 24 30
Straight 4 8 12 16 20
Three of a Kind 3 6 9 12 15
Two Pairs 2 4 6 8 10
Jacks or Better 1 2 3 4 5

Jokers Wild

Here a 52 card deck is used plus one Joker that is used as a wild card for any combination. It should be pointed out that in this game a five of a kind pays higher than a Royal Flush using the wild card (Jokers Royal).

Payouts Chart
Coins: 1 2 3 4 5
Natural Royal 250 500 750 1000 4000
Five of a Kind 200 400 600 800 1000
Jokers Royal 100 200 300 400 500
Straight Flush 50 100 150 200 250
Four of a Kind 20 40 60 80 100
Full House 6 12 18 24 30
Flush 4 8 12 16 20
Straight 3 6 9 12 15
Three of a Kind 2 4 6 8 10
Two Pairs 1 2 3 4 5
Kings or Better 1 2 3 4 5

Objective of the Game

The objective of the game is to get a winning combination of poker hands, the higher the rank of the final hand, the better the payout to the player. Video Poker is a game of draw poker, in which the player is dealt 5 cards face up. The player decides which cards to hold and which cards to discard for the second and final draw.

The strategy and preference for the different variations of this game is really up to the player since each game has its own set of rules and advantages both to the player and the house. Each game is explained in detail in this section.

Playing the Game

Once you have credits in the machine you may wager. You can change the coin value and amount of coins you’ll bet per turn. The bet must be placed before you Draw cards, and can’t be changed during play. Once you are ready you may press Draw for the initial five cards to come up.

Deal/Draw

Press the Draw/Deal after a bet is placed to begin the game; or press Draw/Deal to obtain new cards for those cards not held. Your final hand determines whether you win or lose the game.

Hold

Once with the cards dealt you as the player decide if you wish to keep any of the cards in your hand. To hold cards push the Hold button under the card(s) you wish to keep or click on the card itself. If you change your mind and no longer wish to keep a selected card push the “Hold” button a second time to cancel. The word “Hold” appears on the cards you’ve selected.

Bet One

Press the Bet One button to play 1 coin on the hand; you may press it multiple times until you get the desired amount of coins. Video poker will allow you to bet from one to five coins per turn.

Bet Max

Press the Bet Max button to bet 5 coins on the hand.

Coin Value

This is the coin denomination you wish to play with. The selected coin value being played can be changed anytime between hands or when a play has been concluded.

Game Elements

  • Coins: displays the amount of coins currently being played.
  • Balance: shows the amount of money you currently have available in your account.
  • Paid: displays the amount you were paid on your last hand.
  • Bet Amount: displays the amount of money currently being played.

Exit Game Button

The exit button closes the game window and returns the player to the lobby. It will not be enabled during a game; however-it will be operational when there is no pending action from the player.

Fast Play Button

The fast-play button allows you to play video poker faster, by skipping the animation part of the game experience. Fast Play will in no way alter the outcome of the game. You can enable or disable this option at any time.

History Button

This is a report that will display detailed plays made by the player in case any doubt or reference should be made.

Winning Combinations

The winning combinations and payout schedules are listed on the payout table attached to the machine on the game screen. (Payout Table shown) The winning combinations are based on poker hands, with some variations depending which video poker machine is used:

Natural Royal

Five cards of the same Suit in consecutive order where the Ace is the highest, (10, Jack, Queen, King, Ace), pays 250 times if you bet from 1 to 4 coins and 4000 times if you make a five coin bet. No wild card can be used here.

Four Deuces

A hand with Four Deuces pays 200:1 times your stake.

Deuces Royal

Five cards of the same suit in consecutive order where the Ace must be the highest, Containing One or more Two’s as wild cards: (10, Jack, Two, King, Ace for instance), pays 25 times your bet amount.

Five of a Kind

Five cards of the same face value including one wild card or more.

Straight Flush

Five cards of the same Suit in consecutive order (8, 9, 10, Jack, Queen of Spades).

Four of a Kind

Four cards of the same face value may include one or more Deuces.

Full House

A Full house is when a matching 3-2 card face combination is achieved. For example, two 4’s and three 7’s.

Flush

This is when all five cards have the same suit. No need to have a consecutive order in numbers.

Straight

Five consecutive cards but not from the same Suit (8, 9, 10, Jack, Queen).

Three of a Kind

Three cards of the same value (Three 9’s for instance).

Video Poker Variations and Payouts

Aces and Eights

In this variation the aim of the player is to get the usual winning poker hands. Also the game offers attractive payouts on four Aces or Eights as well as on four Sevens which are unique to this game. A complete payout scheme is illustrated bellow.

Payouts Chart
Coins: 1 2 3 4 5
Royal Flush 250 500 750 1000 4000
4 Aces or 4 Eights 80 160 240 320 400
Straight Flush 50 100 150 200 250
Four Sevens 50 100 150 200 250
Four of a Kind 25 50 75 100 125
Full House 8 16 24 32 40
Flush 5 10 15 20 25
Straight 4 8 12 16 20
Three of a Kind 3 6 9 12 15
Two Pairs 2 4 6 8 10
Jacks or Better 1 2 3 4 5

Deuces Wild

In Deuces Wild you as the player have a big advantage since any Two can be used as a wild card, thus the name of the game Deuces Wild. You can use the Two’s to substitute any card or cards you want to in order to pursuit a winning poker hand. Since the player’s odds are slightly higher in Deuces Wild, the lowest paying winning hand is a Three of a Kind. The payouts are shown in the table below.

Payouts Chart
Coins: 1 2 3 4 5
Natural Royal 250 500 750 1000 4000
Four Deuces 200 400 600 800 1000
Deuces Royal 25 50 75 100 125
Five of a Kind 16 32 48 64 80
Straight Flush 13 26 39 52 65
Four of a Kind 4 8 12 16 20
Full House 3 6 9 12 15
Flush 2 4 6 8 10
Straight 2 4 6 8 10
Three of a Kind 1 2 3 4 5

Jacks or Better

This version of video poker uses a standard 52 card deck and uses no wild cards. The lowest ranking hand that pays out is a pair of face valued cards (Jacks, Queens, Kings or Aces), thus the name Jacks or Better.

Payouts Chart
Coins: 1 2 3 4 5
Royal Flush 250 500 750 1000 4000
Straight Flush 50 100 150 200 250
Four of a Kind 25 50 75 100 125
Full House 9 18 27 36 45
Flush 6 12 18 24 30
Straight 4 8 12 16 20
Three of a Kind 3 6 9 12 15
Two Pairs 2 4 6 8 10
Jacks or Better 1 2 3 4 5

Jokers Wild

Here a 52 card deck is used plus one Joker that is used as a wild card for any combination. It should be pointed out that in this game a five of a kind pays higher than a Royal Flush using the wild card (Jokers Royal).

Payouts Chart
Coins: 1 2 3 4 5
Natural Royal 250 500 750 1000 4000
Five of a Kind 200 400 600 800 1000
Jokers Royal 100 200 300 400 500
Straight Flush 50 100 150 200 250
Four of a Kind 20 40 60 80 100
Full House 6 12 18 24 30
Flush 4 8 12 16 20
Straight 3 6 9 12 15
Three of a Kind 2 4 6 8 10
Two Pairs 1 2 3 4 5
Kings or Better 1 2 3 4 5

Serpent’s Treasure

The objective of Serpent’s Treasure is to match the symbols of each one of the five reels to a winning combination. This is a five reel multi-pay line slot game which has 9 pay lines. Payouts depend on what symbols will match on a line.

How to Play

To begin playing you need to select the coin value on the machine. Then select the amount of lines from one to nine you wish to play and press spin. The outcome of the reels will determine the payout.

Placing Bets

You need to select the coin value by clicking on the + sign to increase the bet or on the – sign to decrease it. You also need to select at least one line in order to be able to spin the reel. Each line will increment the amount of the bet’s total. The lines can be selected by clicking on the numbers on the left or right side of the reels.

Bet One

This button will select one line each time it is pressed, once you have the lines you wish to bet you may press the Spin button.

Bet Max

This button will select all the lines and automatically spin the reels.

Total Bet

This field indicates the total amount of money at risk during a spin.

Spinning Reels

Serpent’s Treasure is a five reel slot machine. Each time a spin is made, the three reels come to rest randomly with a selection of symbols showing in the game window. Certain combinations of symbols results in payoffs. Consult the payout chart for reference to the amounts paid.

Payouts

The payouts table shows the different winning combinations. You may access it anytime during your game by clicking on the Payout Table button on the bottom left side of the slot machine’s console.

Bonus Round

If you match three bonus round symbols on the same line you get a chance at the bonus round. This is the only symbol that does not need to start at the leftmost side, as long as there are three on the same line.

You have three chances to try to get the most coins, you may try all three or if you may exit after any of the tries if you feel that the winnings are not going to be higher on the next turn.

Win

The Win box displays the amount of money you’ve won if you hit a winning combination.

Credits

The Credits box displays the amount of money you currently have available in your casino account. (The amount shown actively changes as you play.

Cashier Button

The cashier button takes you to the cashier, where you can transfer chips to and from the casino. It will not be enabled at all times; however-it will be operational when no game is being played.

Exit Game Button

The exit button leaves the game and returns to the lobby. It will not be enabled at all times, however-it will be operational when no game is being played.

Cash Out

The Cash Out button credits back your current bet, and resets it to 0.

The Casino games are administered by 3rd Party Software providers.

The Casino games and software are audited by a licensed agency that performs statistical analyses of the casino games payout structure and return-to-player percentages to certify fair gaming is being provided to customers and visitors of our site. Each month an audit is performed and documented on the site’s Fair Gaming page (Fair Gaming).

SportBook.com does NOT accept liability for the operation of the casino software and games, nor does it accept liability for the corresponding payout of winnings from within all casino softwares used by the players at the site.

Should any casino game or software-related malfunction occur, either internally or externally, any claim of payout or winnings will be null and void. Whether the software has been manipulated or systematic errors occur within the software due to force majeure or any internal or external impact that alter the games intended delivery, or is determined faulty or malfunctioned, the result of the game will be considered non-applicable and no payout or winnings as deemed by faulty software will be honored or distributed to the player.

SportBook.com makes every effort to ensure that errors or mistakes do not occur in any game. SportBook.com reserves the right to void all winnings, payouts, or cash-outs enabled by wins resulting from any obvious error or mistake or any technical fault (including, but not limited to, incorrect game payouts) with any of the games offered. The player agrees to forfeit any winnings/losses that result from such errors or mistakes or technical faults.

Players are prohibited from playing casino games or software that may be or suspected to be faulty. By entering the casino, all players accept these rules established here within and as cited in our rules and regulations section.

Sports Rules

FOOTBALL GENERAL RULES

NFL-SCORE FIRST in the game:

Wager is on the team to make the first score of the game . If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

Wager is on the team to make the first score of the game . If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

NFL-SCORE LAST in the game:

Wager is on the team to score last in the game. Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.

NFL-SCORE IN THE FIRST 7½ MINUTES:

Wager is on either team to score in the 1st 7½ min of the game. 7½ minutes must be played. If the game is cancelled or postponed after 7½ minutes of play all wagers stand.

NFL-TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS:

Wager is on which half will have the most points scored. Must be an official game (55 minutes of play) and includes overtime.

NFL-FIRST SCORING PLAY (touchdown or FG/safety):

Wager is on the first scoring play of the game. If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

3 UNANSWERED SCORES:

Wager is on any team to score 3 unanswered times. Extra points or 2 point conversions do NOT count.

FOOTBALL PROPS

NFL-SCORE FIRST in the game:

Wager is on the team to make the first score of the game . If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

NFL-SCORE LAST in the game:

Wager is on the team to score last in the game. Must be an official game (55 minutes of play). If the game goes into overtime, the team that scores last will be the winner.

NFL-SCORE IN THE FIRST 7½ MINUTES:

Wager is on either team to score in the 1st 7½ min of the game. 7½ minutes must be played. If the game is cancelled or postponed after 7½ minutes of play all wagers stand.

NFL-TOTAL 1st HALF POINTS vs. TOTAL 2nd HALF POINTS:

Wager is on which half will have the most points scored. Must be an official game (55 minutes of play) and includes overtime.

NFL-FIRST SCORING PLAY (touchdown or FG/safety):

Wager is on the first scoring play of the game. If a team scores and the game is cancelled or postponed afterward, all wagers stand regardless of how many minutes have been played.

3 UNANSWERED SCORES:

Wager is on any team to score 3 unanswered times. Extra points or 2 point conversions do NOT count.

Basketball General Rules

NBA General Rules

NBA games must go at least 43 minutes to have action.

For wagering purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time as specified above.

If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as ‘no action’ and all money refunded.

All wagers on the game and all wagers on the second half will include overtime scoring. Unless noted before a contest, all events must be played on the scheduled date to have action.

Halves

The minimum time is considered to be the duration of the half time (1st and 2nd halves).

If the entire game is not completed, wagers on half times will have action if the relevant time was completed.

All wagers on the second half will include overtime.

Quaters

For wagers on quarters the minimum time is considered to be the duration of the quarter..

If the entire game is not completed, wagers on quarters will have action if the relevant quarter was completed.

Wagers on fourth quarters do not include overtime scoring.

Basketball Betting | Straight Bet

This wager is made when you choose a team and the point spread. The cost of the wager is 10/11 or $110 to win $100.

Example:

  • Toronto Raptors +6
  • Chicago Bulls -6

If the straight bet is on the Bulls -6 then the Bulls must win by 6 or more points for the wager to win.

If the game lands on 6 pts. then the game is a “push” and will result in “no action”.

If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 6 points for the wager to win.

Overtime counts for wagers placed for the game and for the 2nd half.

Overtime does not count for 4th quarter wagers.

Basketball Betting | Totals (Over/Under)

This is a wager on the combined scores (total) of a game. That being over or under the posted line. The cost of the wager is 10/11.

Example:

  • Dallas Mavericks
  • Indiana Pacers
  • TOTAL IS 178

If you place a wager for UNDER 178, the combined total score of both teams must fall UNDER 178 pts.

If you place a wager for OVER 178, the combined total score of both teams must go OVER 178 pts.

If the combined total score falls on 178 pts. the wager is a “PUSH” and there is “NO ACTION”.

Overtime counts for wagers placed for the game and for the 2nd half.

Overtime does not count for 4th quarter wagers.

Basketball Betting | Money Line

(wager is on the team to win)

With this type of bet you wager which team is going to win. Disregarding the point spread.

Example:

  • Orlando Magic -280
  • Houston Rockets +240

If you wager on Orlando -280 you lay $280 to win $100.

If you wager on Houston +240 you lay $100 to win $240.

Basketball Betting | Parlay

This play is a selection of teams in no particular order, in one play. All teams must win by the pointspread margin. The more amount of teams, the greater the payoff.

Example:

  • 2 team parlay for $100
  • Portland Trail Blazers +4
  • San Antonio Spurs -10

The payout in a 2 team parlay is 2.64 this means you are risking $100 to win $264. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

Basketball Betting | Teaser

This is a bet in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses, the teaser is considered a loss.

Example:

  • 2 team teaser 5pts for $100
  • Lakers +4+5 pts = the teased line is now +9
  • Knicks -3+5 pts = the teased line is now +2

The payout in a 2 team teaser for 5 pts. is 10/11 In this case you will lay $110 to win $100.

Basketball Payoffs

BASKETBALL TEASER
POINTS 5 pts 5½ pts 6 pts
2 Team -110 -120 -130
3 Team +180 +160 +150
4 Team +300 +250 +200
5 Team +450 +400 +350
6 Team +600 +550 +500
7 Team +800 +700 +600
TIE + LOSS = LOSS * TIE + WIN = PUSH
PARLAY ODDS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940
These payoffs are based on -110 lines
Note: Maximum parlay payout is $ 150,000
BUYING POINTS
  Lay
½ point -120
1 point -130
1½ points -140
2 points -150

Basketball Props

Props

Team to get the first 20 points in the game

Wager is official after either team scores the first 20 points in game. If the game is cancelled after 20 points were scored, the wager will have action.

Total 3 pt shots made in the game

Wager is on the total # of 3 point shots made in game (Combined by both teams). Overtime counts towards wager

Total points scored by (Team) in the 1st qtr (Even/Odd)

Wager is on if team listed score at the end of the 1st quarter will be Odd or Even number.

First quarter must be completed for action.

Will the team leading after the 1st qtr win game

Wager is if the team leading after the 1st quarter will win the game.

If both teams are tied after the 1st quarter then the option of, “score will be tied after 1st qtr “, will be the winning wager. Overtime counts towards wager

Team to get the first 10 points in the game

Wager is official after either team scores the first 10 points in game. If the game is cancelled after 10 points were scored, the wager will have action.

Player Props

Total points+assists+rebounds made by (Player)

Wager is on the total points, assists and rebounds made by a player.

Player must play in game for wager to have action. Overtime counts towards wager. Official stats via NBA.com.

Total assists made in the game by (Player)

have action. Overtime counts towards wager.

NCAA basketball

NCAA games must go at least 35 minutes to have action, unless otherwise specified.

For wagering purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time as specified above.

If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as ‘no action’ and all money refunded.

All wagers on the game and all wagers on the second half will include overtime scoring.

Halves

For wagers on halves the minimum time is considered to be the duration of the half.

If the entire game is not completed, wagers on halves will have action if the relevant half was completed.

The second half includes overtime.

WNBA

General Rules

WNBA games must go at least 35 minutes to have action, unless otherwise specified.

For wagering purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time as specified above.

If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

If play is suspended before the minimum time has been reached and not resumed the same day, all bets will be scored as ‘no action’ and all money will be refunded.

All wagers on the game and all wagers on the second half will include overtime scoring.

Halves and quarters

For wagers on periods (quarters and halves) the minimum time is considered to be the duration of the period.

If the entire game is not completed, wagers on halves and quarters will have action if the relevant period was completed.

The second half includes over time.

Baseball General Rules

All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.

Non-MLB(?) Baseball (including Minor League Baseball) – No listed pitchers and all bets are action regardless of who pitches for each team.

Official Game Time

Winners and Losers are official after 5 innings of play unless the home team is leading after 4½ innings. If a game is called or suspended, the score after the last full inning determines the winner. If the home team scores to tie – or takes the lead in the bottom half of the inning and the inning is not completed, the score at the time the game is called determines the winner. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day (unless otherwise specified). SportBook.com does not recognize suspended games, protests, overturned decisions, etc. for betting purposes.

When betting on the total runs (over/under) the game must go 9 innings (8½ if the home team is ahead) to have action. Wagers on total runs will be refunded if a pitcher change occurs prior to both listed pitchers throwing at least one pitch. Rules for the run line wagers are the same as those for baseball totals.

Game must be played on scheduled date and site. **During the MLB Playoffs, games all wagers will have action until the game is played to completion, regardless of their duration or the day on which they end.**

Double Headers:

Double header games are denoted as Game1 or Game2. Members may list pitchers in a double header; however, wagers are taken on games, not pitchers. If a scheduled pitcher does not go in his scheduled game of a double header but in the other game, wagers are graded based on the Game, not on the pitcher.

*LAS VEGAS RULES APPLY FOR ANY RULES NOT MENTIONED HERE.

Baseball Grand Salami:

  • The Baseball Grand Salami will be decided by the total runs scored in all major-league games scheduled for that day.
  • All scheduled games must go 9 innings (8.5 if the home team is winning). If any scheduled game is canceled or stopped before the completion of 8.5 innings, all wagers on the Baseball Grand Salami will be canceled.
  • No pitchers will be listed for the Grand Salami; all wagers will have action regardless of the starting pitchers

*MEXICAN BASEBALL, MLB RULES WILL APPLY.

World Baseball Classic Rules:

  • All spread, money line, and total wagers will have action in games stopped early due to the mercy rule.
  • All bets taken on a suspended game (one that started), will have action for 72 hours from the start time, as long as the WBC governing body recognizes an eventual winner. Money line wagers will only have action as long as the game goes at least 4.5 innings. Spread and total wagers will only have action if the game goes at least 8.5 innings (except in mercy rule games, see rule above).
  • All bets taken on a postponed game will not have action. Once the postponed game is re-scheduled, normal wagering rules apply.
  • Pool Wagering – In the event of a tie between 2 or 3 teams within a pool, whoever wins the tiebreaker according the world baseball classic (whichever team is considered the number 1 team from that pool in the next round) is considered the winner

Pitcher Selection

Baseball wagers will be accepted in the following manner:

Action

Team against team, regardless of the starting pitcher. “Action” bets will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

Overnight Baseball

Due to scheduling changes, an overnight game may become part of a doubleheader. When this occurs, all overnight bets are action if originally listed pitchers square off in either game.

One specified pitcher

A wager on or against a specified pitcher, regardless of the other starting pitcher.

Both specified pitchers (listed)

If starting pitchers are not exactly as listed on betting display board and/or your ticket, your bet will be deemed “no action”.

Note:

If there is a pitching change prior to the game, money odds may be adjusted. If one scheduled pitcher starts against any unscheduled pitcher, “action” wagers will be computed by the opening price with the new pitcher. A pitcher is deemed a starting pitcher after throwing one pitch.

Betting on Baseball

Baseball Betting | Money Line

Betting on baseball is done by risking more money than the win amount on favorites (Mets) or risking less to win more on dogs or underdogs (teams not favored to win).

Example:

  • Mets – 140
  • Reds + 120

If you wager on the Mets -140 you lay $140 to win $100. If you wager on the Reds +120 you lay $100 to win $120.

Baseball Betting | Totals Over/Under

There is a standard 20 cent line.

Example:

  • Mets 7 over -120
  • 7 under Even Money

If you take the Mets over 7 runs you lay $120 to win $100. If you take the Reds under 7 you lay $100 to win $100 (even money). The team doesn’t matter. You are only betting on the total runs of the game.

Baseball Betting | Run Line Betting

A baseball Run Line bet is a combination of the point spread and the money line. The team wagered on must win by the point spread while the amount wagered is determined by the money line odds.

Example:

  • Braves -1 1/2 +130
  • Pirates +1 1/2 -150

If you wager on the Braves you must win by 2 or more runs. You would lay $100 to win $130.

If you wager on the Pirates they cannot lose by 2 or more runs. You would lay $150 to win $100.

Baseball Betting | Parlays

Remeber, when placing a parlay on baseball, you can not combine run lines and totals of the same team on the same parlay, as they are considered correlated wagers.

The following chart can be used to calculate the payoff on baseball betting parlays. You can select from 2 to 15 teams. Use the factor corresponding to the line if you are betting on the favorite; if betting on the underdog add 1 to the line. Maximum parlay payout is $150,000.

Example:

  • Taking the Pirates +220 and the Braves -135 in a 2 team parlay for $100 100(wager) x 3.2 x 1.74 – 100(wager)= $457

Example:

  • 3 team parlay taking the Red Sox +148, Mets EVEN and Texas -119 for $100 100(wager) x 2.48 x 2.00 x 1.840 – 100(wager)= $813
Line Factor Line Factor Line Factor Line Factor
101 1.990 129 1.775 157 1.636 185 1.540
102 1.980 130 1.769 158 1.632 186 1.537
103 1.970 131 1.763 159 1.628 187 1.534
104 1.961 132 1.757 160 1.625 188 1.531
105 1.952 133 1.751 161 1.621 189 1.529
106 1.943 134 1.746 162 1.617 190 1.526
107 1.934 135 1.740 163 1.613 195 1.512
108 1.925 136 1.735 164 1.609 200 1.500
109 1.917 137 1.729 165 1.606 205 1.476
110 1.909 138 1.724 166 1.602 210 1.476
111 1.900 139 1.719 167 1.598 215 1.465
112 1.892 140 1.714 168 1.595 220 1.454
113 1.884 141 1.709 169 1.591 225 1.444
114 1.877 142 1.704 170 1.588 230 1.434
115 1.869 143 1.699 171 1.584 235 1.425
116 1.862 144 1.694 172 1.581 240 1.416
117 1.854 145 1.689 173 1.578 245 1.408
118 1.847 146 1.684 174 1.574 250 1.400
119 1.840 147 1.680 175 1.571 255 1.392
120 1.833 148 1.675 176 1.568 260 1.384
121 1.826 149 1.671 177 1.564 265 1.377
122 1.819 150 1.666 178 1.561 270 1.370
123 1.813 151 1.662 179 1.558 275 1.363
124 1.806 152 1.657 180 1.555 280 1.357
125 1.800 153 1.653 181 1.552 285 1.350
126 1.793 154 1.649 182 1.549 290 1.344
127 1.787 155 1.645 183 1.546 295 1.338
128 1.781 156 1.641 184 1.543 300 1.333
            305 1.327

Baseball Props

MLB – SERIES

Bets on series are based on the FIRST 3 GAMES PLAYED of each series. Neither team can play another opponent between scheduled games. If one of the first three games gets postponed, all wagers stand (ACTION). If less than 3 games are played, the team with the advantage is the winner of the series.

All wagers are based on action. (no listed pitchers)

MLB – First Halfs

  • Bet are based on the score in the first 5 FULL INNINGS. If after the first 5 full innings the game is not completed, all wagers on the first half will still stand..If only 4½ innings are played and the home team is ahead,the first half will be graded as a “Short Game” (ML is action).
  • All wagers are based on listed pitchers.

MLB – Second Halfs

  • Bets are based on the score from the top of the 6th inning till the end of the game. Must be a complete game (i.e. 9 innings, or 8½ innings if the home team is ahead). Wagers include extra innings.
  • All wagers are action, regardless of pitcher.

MLB – Total hits runs and errors

  • Has to be a full game – 9 innings to have action (8½ if the home team is ahead).
  • All wagers are based on listed pitchers.

MLB – Team to score first

  • First team to score in the game, If there is a result and the game is cancelled or postponed all wagers stand regardless of how many innings played.

MLB – Team to score last

  • Has to be an official game. All wagers are based on listed pitchers.

MLB – Will there be a run scored in the first inning

  • If a run gets scored in the first inning and the game is cancelled or postponed all wagers stand. If the first inning is complete and no run was scored and the game is cancelled or postponed all wagers stand.
  • All wagers are based on listed pitchers.

MLB – Strikeouts by Team

  • In case the game gets suspended before 5 full innings are played, all wagers on Strikeouts by team will be cancelled. If a match is shortened before completion, but after 5 innings, then the strikeouts are only recorded to the last full innings eg, a Match is called after 7.5 innings, all strikeouts will be recorded only after 7 full innings.

MLB – Baseball Team Total

  • Has to be a full 9 innings to have action. (8½ if the home team is ahead).
  • All wagers are based on listed pitchers.

MLB – 2 1/2 Runlines/Alternative Runlines and Team to have more home runs

  • All bets are based on listed pitchers. Game must go atleast 8 1/2 innings if the home team is winning, otherwise match must be fully completed.
  • All wagers are based on listed pitchers.

MLB- Grand Salami and Home/Away Runs

  • All scheduled and Write In games have to go 9 full innings to have action (8 and a half if the home team is winning). All bets have action regardless of any pitching changes.

Player Props

Player vs Player – most total bases

Wager is a matchup of which player will have the most total bases in game

Single=1,Double=2,Triple=3,HR=4.

Game must go 8½ innings if home team is winning or 9 innings if road team is winning for action.

Extra Innings count.

Both Players+ listed Starting Pitchers must start for action.

Regular Season wins

Team must play 162 regular season games for action. MLB.com for stats. Any regular season playoff games not used towards win total.

Soccer General Rules

Soccer Betting

Money line wagering on soccer offers a draw line as well as sides. In the event of a draw example: (1-1), all bets on either of the sides will be graded as losers. Again, in the event of a draw, only wagers placed on the draw line will be graded as a win. This rule does not apply to bet placed on the spread.

The result of the game is decided after 90 minutes of play plus injury time. Extra time / overtime / golden goal is not taken into consideration for soccer bets unless otherwise stipulated.

If any match is abandoned or postponed all bets will be void unless the relevant market result has already happened. For example, “first goal scorer” betting will stand if a goal has already been scored.

Where a venue is changed, bets will stand unless the game is to be player at the original away team’s ground in which case all bets will be void.

SOCCER WORLD CUP: Tie-breaking criteria

Teams will be ranked on the following criteria:

  • Advanced the farthest
  • Greater number of points in all group matches
  • Goal difference in all group matches
  • Greater number of goals scored in all group matches
  • Greatest number of points in matches between tied teams
  • Goal difference in matches between tied teams
  • Greatest number of goals scored in matches between tied teams

Asian Handicap

“Handicap” (same as “spread” in the American sports) means a fictive head start given to one of the teams (by default the underdog) – virtually leading the game by 0.25 goal, 0.5 goal, 0.75 goal , 1 goal, 1.5 goal, etc. The punter must either back the favorite to beat this handicap or the underdog to hold it. The default handicap could be also 0 goals (level ball) when both teams are estimated as more or less equal. It looks abstract at first glance but not hard to comprehend.

The Asian Handicap bet is settled by adding the handicap to the actual result of the game.

For example if Wigan have received 0.5 goal advantage against Blackburn (Wigan +0.5) and the game ends with a draw, the bet on Wigan wins by half a goal. Bets on Blackburn are winning if Rovers just win no matter with what result, that simple. When we have -1.5 handicap the favorite must win the game at least by 2 goals margin, otherwise the underdog (+1.5) is winning by half or more goals. For 0, 1 and 2 goals handicap the bet result could be a virtual draw and in this case all stakes are refunded. For example if Man United are set one goal down to Middlesbrough and they win exactly by 1 goal, the Asian Handicap result is draw and all bets are settled as void.

In fact many Asian Handicap lines cover exactly the same thing as other betting options – no need to mention what -0.5 means, the 0 goals handicap is equal to “Draw No Bet”, +0.5 is same as backing the underdog at “Double Chance”, -1.5 is same as Euro Handicap (0:1). Odds are usually higher though as we underlined one of the main advantages of AH betting.

Before going further it is very important to note that in live (in-play) betting Asian Handicap bets usually apply only to the remaining time of the game and NOT to the whole 90 minutes. Anyway be sure to check the SportBook.com’s rules first.

SPLIT HANDICAPS (Quarter Ball)

We got the base of Asian Handicap betting which is certainly not hard to be figured out. The only challenge in AH comes with the so-called “split” handicaps because lines like -0.25 or +1.75 look weird and confusing. Lacking a clear standard to display split handicaps doesn`t help, various bookies and sites use different formats to show one and the same thing so you can see 0.75 as “3/4” or “0.5, 1” ; 1.25 as “1 1/4” or “1, 1.5” etc. Not a problem though once we get the idea.

Now this is the key – note that 0.25 is average value between 0 and 0.5, 0.75 is average between 0.5 and 1, 1.25 is average between 1 and 1.5. Most bookies give a hint in the way they display handicaps like 0, 0.5 or 0.5, 1. In these cases the bet is virtually split in two separate handicap bets. For example, if you bet 10 EUR on -0.75 (-0.5, -1) goal handicap in fact you bet 5 EUR on -0.5 and 5 EUR on -1 goal handicap. If your team wins by 2-1, half of your bet (5 EUR) is winning with the given odds (that going for the -0.5 handicap) and the other half of your stake will be refunded.

One more example – lets say we bet 50 EUR on Torino +0.25 (0, +0.5) against Parma, odds 1.80. If Torino wins, it is clear that we will take 90 EUR. If the game ends with a draw, half of our stake is winning (25 EUR x 1.80 = 45 EUR) and the remaining 25 EUR are refunded, overall we get back 70 EUR. On the opposite, if we bet on Parma -0.25 (0, -0.5) and the game result is draw, half of our bet (-0.5) will be lost and the other half (25 EUR) will be refunded.

GOAL LINES (Totals)

Asian goal lines (betting on the total number of goals scored in a game) are quite alike the classic under / over bets but here you can find more different lines as 1.75 goals, 2.25 goals etc. which work with the same idea as the split handicaps. Just something that must be mentioned, in live betting unlike Asian Handicap goal lines apply to the whole 90 minutes.

0
WIN WIN
DRAW VOID
LOSS LOSS
-0.25 (0, -0.5)
WIN WIN
DRAW 1/2 LOSS
LOSS LOSS
+0.25 (0, +0.5)
WIN WIN
DRAW 1/2 WIN
LOSS LOSS
-0.5
WIN WIN
DRAW or LOSS LOSS
+0.5
WIN or DRAW WIN
LOSS LOSS
-0.75 (-0.5, -1)
WIN by 2 or more goals WIN
WIN by 1 goal 1/2 WIN
DRAW or LOSS LOSS
+0.75 (+0.5, +1)
WIN or DRAW WIN
LOSS by 1 goal 1/2 LOSS
LOSS by 2 or more goals LOSS
-1
WIN by 2 or more goals WIN
WIN by 1 goal VOID
DRAW or LOSS LOSS
+1
WIN or DRAW WIN
LOSS by 1 goal VOID
LOSS by 2 or more goals LOSS
-1.25 (-1, -1.5)
WIN by 2 or more goals WIN
WIN by 1 goal 1/2 LOSS
DRAW or LOSS LOSS
+1.25 (+1, +1.5)
WIN or DRAW WIN
LOSS by 1 goal 1/2 WIN
LOSS by 2 or more goals LOSS
-1.5
WIN by 2 or more goals WIN
WIN by 1 goal, or LOSS LOSS
+1.5
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 or more goals LOSS
-1.75 (-1.5, -2)
WIN by 3 or more goals WIN
WIN by 2 goal 1/2 WIN
WIN by 1 goal, DRAW, or LOSS LOSS
+1.75 (+1.5, +2)
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 goals 1/2 LOSS
LOSS by 3 or more goals LOSS
-2
WIN by 3 or more goals WIN
WIN by 2 goal VOID
WIN by 1 goal, DRAW, or LOSS LOSS
+2
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 goals VOID
LOSS by 3 or more goals LOSS
-2.25 (-2, -2.5)
WIN by 3 or more goals WIN
WIN by 2 goal 1/2 LOSS
WIN by 1 goal, DRAW, or LOSS LOSS
+2.25 (+2, +2.5)
WIN, DRAW, or LOSS by 1 goal WIN
LOSS by 2 goals 1/2 WIN
LOSS by 3 or more goals LOSS

Soccer Props

Game Result and Goal/No Goal

Predict the result of the match and if both teams will score in the game.

Bets will be void if the match is abandoned unless settlement of bets is already determined.

Bet counts only for the 90 minutes of regulation plus injury time.

1st Half – Goal /No Goal

Bet is on both teams to score a goal (Goal-Goal) or either team not to score a goal (No Goal) on the 1st half.

Bet counts only for the first 45 minutes of regulation (1st half) plus injury time.

In the event of a match being abandoned before the first 45 minutes have been played, then all bets will be void unless settlement of bets is already determined.

Team Total Home Goals

Bet is on the total number of goals scored by the HOME TEAM only to go Over or Under a specified number.

Bet counts only for the 90 minutes of regulation plus injury time.

In the event of a match being abandoned before 90 minutes have been played, then all bets will be void unless settlement of bets is already determined.

Team Total Away

Bet is on the total number of goals scored by the AWAY TEAM only to go Over or Under a specified number.

Bet counts only for the 90 minutes of regulation plus injury time.

In the event of a match being abandoned before 90 minutes have been played, then all bets will be void unless settlement of bets is already determined.

Bet is on the total number of goals scored by the AWAY TEAM only to go Over or Under a specified number.

Bet counts only for the 90 minutes of regulation plus injury time.

In the event of a match being abandoned before 90 minutes have been played, then all bets will be void unless settlement of bets is already determined.

1st Half Double Chance

This type of bet offers the opportunity to bet on two possible outcomes of the 1st half in a single bet.

This bet requires you to choose two results out of three possible pairings.

If one of the two possible outcomes is achieved, the bet is won.

1 = Home Team

X = Draw

2 = Away Team

The following options are available:

  • 1 or X – If the result is either a home team 1st half win or draw, then bets on this option are winners.
  • X or 2 – If the result is either a draw or away team 1st half win, then bets on this option are winners.
  • 1 or 2 – If the result is either a home or away team 1st half win, then bets on this option are winners.

If a match is played at a neutral venue the team listed at the bottom is deemed the home team for betting purposes. Bet counts only for the first 45 minutes of regulation (1st half) plus injury time.

First Half must go Regulation Time for wagers to be official.

Game Total Corners

Bet is on the total number of corners taken by both teams will go Over or Under a specified number.

Corners awarded but not taken will not count for settling purposes.

Bet counts only for the 90 minutes of regulation plus injury time.

In the event of a match being abandoned before 90 minutes have been played, then all bets will be void unless settlement of bets is already determined.

Teams to score

Bet is on the prediction of teams that will score or not.

Options are:

  • Both Teams
  • Home Team Only
  • No Goal scored
  • Away Team Only

Bet counts only for the 90 minutes of regulation plus injury time.

In the event of a match being abandoned before 90 minutes have been played, then all bets will be void unless settlement of bets is already determined.

Goal/No Goal

Bet is on both teams to score a goal (Goal-Goal) or either team not to score a goal (No Goal).

Bet counts only for the 90 minutes of regulation plus injury time.

In the event of a match being abandoned before 90 minutes have been played, then all bets will be void unless settlement of bets is already determined.

Tennis General Rules

At SportBook.com we accept bets on all major tennis events using straight money lines.

Example:

  • Rafael Nadal -140 or risk $140 to win $100
  • Novan Djokovic +120 or risk $100 to win $120

SportBook.com provides all tennis wagers on the individual matches or sets. Matchup must be fully completed without player’s withdrawal, incapacity or disqualification for bets to stand. If a match is rescheduled due to scheduling, weather problems, bad light, etc. then all bets will have action and all wagers will stand. All tennis future bets are placed as *”All In”* unless otherwise stated. If a player withdraws before participating, then all bets on that player are settled as a loss.

Tennis Props

Handicap

Wager is on number of games player will win by. Match must be completed without either player retiring or being disqualified for bets to be action on Sets Betting.

Exact Set betting

Wager is on the exact outcome of the Match by player listed. Match must be completed without either player retiring or being disqualified for bets to be action on Exact Sets Betting.

Total Games in 1st set

Wager is on total number of games played in the first set. 1st set must be completed for action.

Total games

Wager is on total number of games played in Match. Match must be completed without either player retiring or being disqualified for bets to be action.

Hockey General Rules

Official Game Time

The game becomes official (action) after 55 minutes of play. Goals scored during overtime are included for wagers on the game, but are not included on wagers for the 3 rd period.

If a game requires a shoot-out to determine the winner, One goal will be awarded to the winner for the final score(regardless of how many goals scored in the shoot-out) which will be recognized for the total goals scored as well as the winning team.

Game must be played on scheduled date and site.

NHL lines Include overtime & penalty shootout.

Periods

The specific period must be played in its entirety for bets to stand. Otherwise, all bets on the period are refunded.

Goals in overtime or the shootout do not count toward bets on the 3rd period.

AHL Rules

All wagers are for regulation time ONLY.

Overtime or Penalty Shootouts are not used in wager.

Game must go 55 minutes for action.

Go to www.ahl.com for official results.

U20 World Championship

Lines Include overtime & penalty shootout.

Regardless the number of goals scored during the shootout portion of overtime, ONLY 1 goal will be awarded to the winner team. Penalty Shootouts are expressly considered part of overtime.

NHL 3-Way and European Ice Hockey (Draw line quote)

NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw/Total). This option does NOT include overtime or a shootout.

Betting on Hockey

NHL -Alternative Pucklines & Totals include overtime and shootouts

NHL Regular Season Wins and Total Season Points

Team must play 82 Regular Season games for wagers on season wins and total Season Points to have action.

Line Types

We offer 3 different types of lines for Hockey; The Canadian Line, 3 Way Option, and Straight Money Lines.

Hockey Betting | Canadian Line

The Canadian line is a combination of a goal and money line. The money line is a 20 cent line for straight bets.

Example:

  • Boston Bruins +1 1/2 -140
  • L.A. Kings -1 1/2 +120

If betting on the Kings the customer would give-up a goal and a half and would risk $100 to win $120, the Kings must win by at least two goals. If betting on the Bruins the customer would get a goal and half but would risk $140 to win $100.

Hockey Betting | Money Line

All money line options are prices to win the game outright, according to NHL rules.

Example:

  • Boston Bruins +110
  • L.A. Kings -130

If you select the Bruins to win the game, betting $100 would win you $110. If you select the Kings to win, you would need to risk $130 to win $100.

Hockey Betting | Totals Over/Under

Example:

  • Bruins +1 1/2 -140 5 OVER -130
  • Kings -1 1/2 +120

As well as having favorites on sides you also have favorites on totals, in this example over the total of five goals is indicated as the favorite in which case the customer would lay $130 to win $100. If betting on the game to go under five goals the customer goes with the underdog so he/she receives a larger return in this case risking $100 to win $110. If there is no money line indicated the total has a “FLAT” line or -110 whether betting over or under, in which case the customer would lay $110 to win $100 either way. When you wager on total goals, if the score falls on the number in this case five, it will be “no action”.

Hockey Parlays Betting

Hockey Parlays

With hockey parlays you can combine anywhere from 2 to 15 teams into a single wager resulting in higher betting payouts as in baseball parlays. Note: Hockey parlays are calculated as they are in baseball. Maximum parlay payout is $ 150,000.

Line Factor Line Factor Line Factor Line Factor
101 1.990 129 1.775 157 1.636 185 1.540
102 1.980 130 1.769 158 1.632 186 1.537
103 1.970 131 1.763 159 1.628 187 1.534
104 1.961 132 1.757 160 1.625 188 1.531
105 1.952 133 1.751 161 1.621 189 1.529
106 1.943 134 1.746 162 1.617 190 1.526
107 1.934 135 1.740 163 1.613 195 1.512
108 1.925 136 1.735 164 1.609 200 1.500
109 1.917 137 1.729 165 1.606 205 1.476
110 1.909 138 1.724 166 1.602 210 1.476
111 1.900 139 1.719 167 1.598 215 1.465
112 1.892 140 1.714 168 1.595 220 1.454
113 1.884 141 1.709 169 1.591 225 1.444
114 1.877 142 1.704 170 1.588 230 1.434
115 1.869 143 1.699 171 1.584 235 1.425
116 1.862 144 1.694 172 1.581 240 1.416
117 1.854 145 1.689 173 1.578 245 1.408
118 1.847 146 1.684 174 1.574 250 1.400
119 1.840 147 1.680 175 1.571 255 1.392
120 1.833 148 1.675 176 1.568 260 1.384
121 1.826 149 1.671 177 1.564 265 1.377
122 1.819 150 1.666 178 1.561 270 1.370
123 1.813 151 1.662 179 1.558 275 1.363
124 1.806 152 1.657 180 1.555 280 1.357
125 1.800 153 1.653 181 1.552 285 1.350
126 1.793 154 1.649 182 1.549 290 1.344
127 1.787 155 1.645 183 1.546 295 1.338
128 1.781 156 1.641 184 1.543 300 1.333
            305 1.327

Hockey Props

NHL Betting Periods

The full 20 minutes of the period must be played to have action.

NHL Overtime Line

Bets on NHL overtime line are for the complete overtime, regardless of how many overtime periods are played and will include a shoot-out if required to determine the winner.

NHL team totals

Team total in NHL are based on regulation time only, shootout and overtime do not count.

NHL 3-Way and European Ice Hockey (Draw line quote)

NHL 3 way and European Ice Hockey is settled without overtime (60 minutes of play) for the main quote (Away/Home/Draw/Total). This option does NOT include overtime or a shootout.

NHL Regular Season Wins and Total Season Points

Team must play 82 Regular Season games for wagers on season wins and total Season Points to have action.

To win 72 Hole Group Betting?

In 72 hole group betting the winner will be the player with the highest placing at the end of the tournament. Players missing the cut will be eliminated. If all listed players miss the cut the player with the lowest score at the cut will be deemed the winner.

In 72 Hole Group Betting in the event of a tie dead heat rules apply.

In 72 Hole Group betting in the event of a listed player being withdrawn prior to the first round then all wagers are void.

Group Betting Rule:

In the event of a tie, the winner will be the player with the lowest score for the final round.

Top 5 Finishing Positions

The top 5 finishers is based on the results of the leaderboard. wether they are listed or not. All players are action, unless a player does not tee off to start the tournament. If none of the players listed make the top 5, all players are losers.

If the golfer does not tee off to start the tournament, the wager on that golfer will be “No Action” or “Push/Cancel” and all money will be refunded.

In the event of a tie, the group betting rule will apply.

In case of a tie in the 5th place, the tie breaker will be the score of the 4th round; the player with the lower hits will be the winner.

Group Betting Rule:

In the event of a tie, the winner will be the player with the lowest score for the final round. If a tie still exists the European Dead Heat rule will apply.

European Dead Heat Rule:

The winner will be the player with the lowest score at the end of the tournament (or after the cut if all players miss the cut), playoff included.

In case of a tie for the low score in matches, European dead heat rules will apply:

Example:

If two golfers tie for the best score, a bet on either of these golfers will be settled and paid as follows: Half the bet (lay amount) is paid off at the quoted price, and half the bet loses. A bet on the golfer who finishes last is a losing bet.

If all three golfers tie for the best score, a bet on any of these golfers will be settled and paid as follows: One-third of the bet (lay amount) is paid off at the quoted price, and two-thirds of the bet loses.

Regions Top Finishers

Regions top finishers is based on whoever is positioned higher in the leader board. It applies the same rule as European Dead heat (in case of a tie). Out of this list of players the winner will be determined by his position. From the list of players, provided, the winner will be the one positioned higher on the leader board.

If a player does not tee off all bets on that player will be void and monies refunded.

If player withdrawals constitute 1/5th (20%) or more of original amount of listed players – ALL bets are cancelled.

In the event of a tie, the group betting rule will apply.

Group Betting Rule:

In the event of a tie, the winner will be the player with the lowest score for the final round. If a tie still exists the European Dead Heat rule will apply.

European Dead Heat Rule:

The winner will be the player with the lowest score at the end of the tournament (or after the cut if all players miss the cut), playoff included.

In case of a tie for the low score in matches, European dead heat rules will apply:

Example:

If two golfers tie for the best score, a bet on either of these golfers will be settled and paid as follows: Half the bet (lay amount) is paid off at the quoted price, and half the bet loses. A bet on the golfer who finishes last is a losing bet.

Odds to Win Rules

The “Field” includes all players not offered by name.

All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account.

If a tournament does not go the specified number of completed holes (usually 72) and is shortened by the tournament officials, the leader at the end of the number of holes specified by the officials will be the winner, unless there is no further play or only part of a round completed after a bet has been placed, in which case that bet will be canceled.

In the event that two or more golfers are tied for the lead at the end of regulation play, a sudden death playoff is normally used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes. All other golfers in the playoff will be graded as second-place finishers.

In the event of a tie for a finishing position, the tied position will count; for example, if five players tie for eighth place, all five will be considered to have finished eighth.

In some tournaments, tournament officials may have the individuals play a specified number of playoff holes to determine the tournament winner. In this case, the golfer with the lowest score after completing the specified number of holes will be declared the winner, and all other golfers in the playoff will be graded as second-place finishers

Results will be graded based on the official result at ringside.

If the scheduled length of the match is changed, all prior wagers on the number of rounds the bout will last will be graded as ‘No Action’.

Each round is three minutes in duration; a half-round is defined as ninety seconds.

For wagering purposes, the disqualification of a boxer during a match will be counted as a knockout by his opponent.

If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both fighters will be lost. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded.

In situations not covered by the previous rules, the wagering decision announced by the Don Best Sports information service will be considered official and binding.

Total

An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two minute round is at the one minute mark. The halfway point of a five minute round is at the two minutes and thirty seconds mark.

Unless otherwise noted, fights must take place within one week of the listed date of the fight or the bout will be graded “no action” and wagers refunded.

Results will be graded based on the official result at ringside.

When a “draw” occurs, wagers on both fighters “to win” are refunded.

A total listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly two minutes and thirty seconds into a five minute round. Thus, 2½ rounds would be two minutes and thirty seconds of the 3rd round.

General Motor Racing Rules – Applies to all series:

Results will be graded at the end of the race as posted on the official site for that series e.g. Nascar.com, f1.com, indyracingleague.com etc. If there was an error on the site in the posting of the results, then the results will be re-graded. If changes are subsequently made due to appeals or decisions of the governing body unrelated to the original finishing order (i.e. penalties for rules infractions, dangerous driving, etc.) the original results will still be deemed as the official results for grading purposes. Appeals and administrative penalties are not applicable for betting purposes.

A driver must start for action. If the driver withdraws prior to the start of the race then bets on said driver will be refunded. If he withdraws after the start or is replaced by another driver all bets on that driver will stand. In the case of a replacement driver the original driver will be deemed as the driver of that car for the entire race.

If a race or qualifier is postponed for any reason, all wagers will remain valid for 4 Days (96 Hours). If the postponement lasts more than 4 Days, all wagers will be canceled and the monies refunded.

Matchup Rules

Match-Up betting: Applies to all series.

When wagering on a match-up, both drivers involved must start the race otherwise the wager is “No Action” or “Push/Cancel” and money is refunded. The start of the race is signified by the lap where the cars have completed the warm up laps and the race begins to countdown. In NO instance will warm up laps be counted for betting purposes. In a case where the starting driver is replaced during the race with another driver from the same team, the position the new driver finishes in will be awarded to the original driver. This holds for wagering on win odds and/or match-ups.

In head to head betting if 2 drivers retire from the race on the first lap then all bets on those drivers will be graded as a push/cancel. Subsequent to the first lap, the final results posted on the official body’s website will be used for grading purposes.

Qualifying Matchups – all series:

Qualifying match-ups are graded based on qualifying times (not the starting line-up).

Qualifying match-ups are deemed action as soon as the driver starts the qualifying lap and the timer begins.

If a driver has started the qualifying lap, but does not post a time because of mechanical failure, accident, etc. the wager will still be graded as action.

If the driver fails to start the qualification for any reason (i.e. does not begin the timed qualifying session), then the wager will be graded as no action, and money refunded.

If a driver starts a qualifying session, but fails to post a time, then the driver will be deemed to have no time, which is the slowest time possible. If two drivers are matched up against each other, and neither posts a time, the matchup will be graded as a push/cancel.

In the case where two drivers post the exact same time to the thousandth of a second, then the matchup will be graded as a push/cancel. The starting position where the governing body places them in this instance is not relevant for betting purposes.

For NASCAR only, qualifying matchups are closed at the start of first practice unless a disclaimer is made on the site otherwise. This may occur when practice is the day before qualifying. If a disclaimer is not made, any qualifying bets made after the first practice session has begun will be graded as no action, and the bets will be refunded.

Fantasy General Rules

  • For scoring purposes the following websites will be used- www.nfl.com www.nba.com and www.mlb.com
  • In head to head matchups and group betting, all players must play for action otherwise all bets will be refunded.
  • All Baseball Betting matches must go a minimum of 5 full innings and no maximum. After 5 innings all stats are recorded from www.mlb.com
  • All NFL Betting matches must go 55 minutes for action. NBA games must go 43 minutes for action.
  • All bets will stand regardless of change of venue and date/time as long as the match affected is played within seven days of the original schedule, NBA and MLB games which are not played on the scheduled date will be cancelled. MLB pitching changes do not affect fantasy sports betting, unless the changed pitchers are affected in match ups or groups.
  • Season futures group betting is all in, meaning all wagers will stand regardless of players not playing a game.
  • All points are accumulated for each player, or where specified each position.
  • In the event of a tie, tie breakers will be used, see below for definitions.

MLB Betting Points System

Batting

(Specified batters do not accumulate pitching stats)

Hits 1 Point
Runs 2 Points
Single 1 Point
Double 2 Points
Triple 4 Points
Homerun 3 Points
RBI 1 Point
Stolen Base 1 Point
Base On Balls 1 Point
Strikeouts -2 Points

Tie breakers:

Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner):

Player with the least STRIKE OUTS, then if still tied,

The player with the most HITS, Most RBI’S, Most RUNS, Most BB.

Pitching

(Pitchers Stats for pitching only, hitting/At Bats etc not included for pitchers.)

Innings pitched
2 Points (Fractions count, ie 5.1 inn = 10.2 points)
Hits -1 Point
Runs -1 Point
Strikeouts 1 Point
Home run -1 Point
Base on Balls -1 Point
Saves 1 Point
Blown Saves -1 Point
Wins 1 Point
Loss -1 Point

Tie breakers:

Player with the most stats in these categories in order will decide the batter winner (only in order to decide the winner): 1. Player with the most INNINGS Pitched, the if still tied, 2. The pitcher with the most STRIKE OUTS, Least HITS, Least BB, Least RUNS

After the tie breaker rule, if players are still tied.

Head to head bets will be refunded

In the event of a tie where 3 or more competitors are offered in one betting option, the payout will be divided by the number of players tied.

NFL POINTS SYSTEM OFFENSIVE*

Passing Completions Made
¼ Point (ie 1 Point for every 4 Completions)
Passing Yards (50 yards for 1 point, Partial 50 yards count as decimal)
Passing Touchdown 6 Points
Interceptions -2 Points
Rushing Attempts ¼ Point (ie 1 Point for every 4 Attempts)
Rushing Yards (20 Yards for 1 point, Partial 20 yards count as decimal)
Rushing Touchdowns 6 Points
Reception Yards(kick off returns, and punt return yards included) 20 Yards for 1 point, Partial 20 yards count as decimal)
Receptions Made 1 Point
Reception Touchdowns 6 Points
Return Touchdowns 6 Points
2-Point Conversions 2 Points
Fumbles Lost -2 Points
Field Goals 0-39 Yards 3 Points
Field Goals 40-49 Yards 4 Points
Field Goals 50 + Yards 5 Points
Point After Attempt Made 1 Point

*(www.nfl.com stats used only)

NFL POINTS SYSTEM DEFENSIVE*

Opponents Offensive Fumble And Interception Returned for Touchdown 6 Points
Fumble Recovery 2 Points
Sack 1 Point
Interception 2 Points
Safety 6 Points
Blocked Field Goal/Point After Attempt/Punt 2 Points
0 Points Allowed (Credit 10 Points) +10
1-6 Points Allowed (Credit 7 Points) +7
7-13 Points Allowed (Credit 4 Points) +4
7-13 Points Allowed (Credit 4 Points) +4
14-20 Points Allowed (Credit 1 Points) +1
21-27 Points Allowed (Credit 0 Points) +0
28-34 Points Allowed (Deduct 1 Point) -1
35+ Points Allowed (Deduct 4 Points) -4

*(www.nfl.com stats used only)

Outright Betting

Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).

Pre-Game Match Betting

In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.

In-Play Betting

Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs quote has been exceeded at the time of abandonment.

Handicap 2-Way and 3-Way Leg Betting/Set Betting

In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

Individual Player Averages

All bets void if the match is not completed. Bets settled from results on official PDC Website: www.planetdarts.tv

Individual Player Checkouts

If match is not completed then all bets are void unless the quote has been exceeded.

First Leg/Set Markets

All bets void if the first leg/set is not completed, unless the outcome has already been determined.

First/Final Leg Winning Double – Colour

The Bull counts as red. The leg must be completed for bets to stand.

First Leg Winning Double – Value

The Bull counts as Any Other. The leg must be completed for bets to stand.

Leader After 4/6 Legs

The first 4/6 legs must be completed for bets to stand.

Score After 4/6 Legs

The first 4/6 legs must be completed for bets to stand.

Race to 3 Legs

Either player must win 3 legs for bets to stand.

Highest Checkout 3-Way

If match is not completed then all bets are void unless the quote has been exceeded.

Highest Checkout 2-Way

If match is not completed then all bets are void unless the quote has been exceeded. If players Tie then bets are void.

Checkout Total Markets

All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.

Next Leg Checkout

The Bull counts as red. The leg must be completed for bets to stand.

Total Legs/Sets

If match is not completed then all bets are void unless the quote has been exceeded.

Checkout Markets

The Bull counts as red. The leg must be completed for bets to stand.

Most 180s

All bets void if match is not completed.

180s Totals Markets

All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.

First 180

All bets void if match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.

170 Finish in Match

All bets void if match is not completed, unless the outcome has already been determined.

Double Result (Legs/Sets)

Predict the result after the specified number of legs/sets and the overall winner of the match. All bets void if match is not completed.

First Dart Markets

Settlement is on the first dart or set of darts thrown in a specified leg/set. A Bounce Out is deemed as Other for settlement purposes. In a match format where Double In is used, the market will be void if offered in error.

First Break Of Throw

All bets void if match is not completed, unless the outcome is already determined. If there is no break of throw in the match bets will be void.

9 Dart Finish

All bets void if match is not completed, unless the outcome has already been determined.

Premier League Specials

To Reach/Not to Reach the Semi Final – The player must take part in one league match for bets to stand.

Darts Weekly Specials (Premier League)

Bets on any of the below listed weekly markets will be void if the scheduled number of matches do not take place, in the specified Premier League Week, unless the outcome has already been determined:

9 Dart Finish in week (Week 1,2,3 etc)/170 Finish in Week/Player with Highest Checkout/Player to Score Most 180’s.

Darts Daily Specials

Bets on any of the below listed daily markets will be void if the scheduled number of matches do not take place, on the specified day of a tournament, unless the outcome has already been determined:

9 Dart Finish on day (Day 1,2,3 etc)/170 Finish on day/Which game will produce most 180’s on day/Which game will produce highest checkout on day/Total 180’s on day/Player to score highest checkout on day/ Player to Score Most 180’s on day.

Dart Specials

Total 180s in a Match – All bets void if match is not completed unless total 180s has already exceeded the quote.

Highest Checkout in a Selected Match – All bets void if match is not completed unless highest checkout has exceeded the quote.

Will Selected Player Record a 9 Dart Finish in a Match – All bets void if match is not completed unless a 9 dart finish already achieved.

Will Selected Player Record a 9 Dart Finish in the Tournament – Player must throw 1 dart in the tournament for bets to stand.

Will There Be a 9 Dart Finish in the Tournament – Tournament must be completed. Bets stand regardless of player withdrawals.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Handball/Floorball Betting

Match Betting

Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime if played. All match betting markets are based on the result at the end of a scheduled 60 minutes play unless otherwise stated. If the scheduled 60 minutes is not played then bets will be void, with the exception of game props where the result has already been determined. The following markets include overtime/shootouts for settlement purposes:

-To Qualify

-To Lift Trophy

Specifically for any competition that uses a Mercy Rule, in the event of such a Rule being called in a match, all bets will stand on the score at the time.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

Matches Postponed or Canceled

Any postponed or canceled matches will be treated as a non-runner for settling purposes unless it is played within 48 hours of the original start time.

Half Betting

The designated half must be completed for bets to stand, unless the outcome of the specific market is already determined. This excludes overtime, if played.

Settlement of Wagers

Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.


Athletics/Cycling Betting

In Athletics events, betting is “All In”. Refunds are not available for non starters and bets on those competitors will stand. Betting Payouts are based on Podium Positions.


Rugby League/Union Australian Betting Rules

Betting Payouts on official declared result. Where a draw option is offered, the bet is decided on the result at normal time, no extra time included.


Rugby

Rugby wagers are official on the result at full time (80 minutes of play + stoppage time) unless otherwise noted.

Unless otherwise specified, Rugby sevens match bets are settled on the specific tournament regulation play and does NOT include extra-time if played.

In the event of a change of opponent from the one advertised, all bets for that match will be graded No Action.


Winter Sports/Olympics Betting

Upon postponement of any event (eg due to bad weather) All bets have action until the event takes place. If the event is abandoned, all wagers are refunded.

Unless stated all wagers are treated as “All In” and with no refunds for non starters.

All betting payouts on podium positions.

All head to head and group betting options require all competitors to leave the start line for action.


Elections/Politics Betting

Paid on the official result at the time of swearing in.


Table Tennis

Bets decided by the official results declared by the International Table Tennis Federation (ITTF). In the event of a match starting but not being fully completed for any reason, all bets will be voided.


Bandy

Bandy matches must go at least 80mins to be considered valid, otherwise all bets will be considered void.


Snooker

Frame/Handicap betting- Both players must start the match and the match must be fully completed for action. Match betting- The player progressing to the next round will be deemed the winner, as long as players started the match up.


Other Sports not covered

Bets will be decided on the official result declared by that particular sports governing body.

Wager Rules

Straight bets are made when you choose a team and the point spread. The cost of the bet is 11/10 or $110 to win $100.

Example:

Toronto Raptors +6

Chicago Bulls -6

  • If the straight bet is on the Bulls -6 then the Bulls must win by more than 6 points for the bet to win.
  • If the straight bet is on the Raptors +6 then the Raptors cannot lose by more than 5 points for the bet to win.
  • If the game lands on 6 pts. then your bet is a “push” and will result in “no action”. i.e.: Final Score: Rap 90 and Bulls 96

Two or more teams or totals can be combined to make one wager. All teams must win by the point spread margin. Circled games cannot be parlayed. Proposition plays, and future bets cannot be parlayed.

You may estimate Parlay Payoffs by following steps (example provided):

Let’s say you play the Pirates +150 and the Pirate game over 8 -120 in a two team parlay and you bet $100. Use the following steps to determine your winnings or should we say potential winnings.

    1. Calculate Parlay Factor for each piece: if the price of the piece is positive – simply add one to get factor, if the price of the piece is negative v calculate reciprocal, multiply by -1, and then add one.

  • 1.50 + 1 = 2.50
  • -1.20 (take reciprocal or divide one by the negative price) 1/1.20 = 0.83 + 1 = 1.83
  • 2. Multiply all factors – then multiply this factor times the bet amount – the result is the payoff (including your bet)

  • 2.50 x 1.83 = 4.57 (now multiply this times your bet) x 100 = 457
  • $457 is your total return if both pieces win (including your bet amount)
  • 3. Subtract your bet from the figure calculated in 2 – Result is your winnings.

  • 457 – 100 = 357 Winnings

This will also work for three, four, five,… team parlays, simply follow the steps. Note: This is will provide you with a rough estimate; actual winnings may differ due to rounding.

In case of tie or no action the parlay will revert to lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet.

All parlays are based on a true odds format except for parlay cards.

PARLAYS PAYOFFS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940

Note: Maximum parlay payout is $ 150,000

Note: Maximum parlay payout will be enforced when duplicating the same exact parlays.

Betting on Football | Football Teaser Wager

This is a wager in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses the teaser is considered a loss.

Example:

  • 2 team teaser 7pts for $100
  • Green Bay -7+7 pts = the teased line is now “pick”
  • Denver Broncos +7+7 pts = the teased line is now +14

The payout in a 2 team teaser for 7 pts. is 10/13 In this case you will lay $130 to win $100.

Betting on Football | Football Pleaser Wager

This is a wager in which 2 to 6 teams are selected together in one wager with an adjusted 6 point spread in favor of the house. In a pleaser you subtract points from the sides (no totals allowed). If one selection loses the teaser is considered a loss.

Example:

  • 2 team pleaser 6pts for $100
  • Green Bay -7-6 pts = the teased line is now -13

Denver Broncos +7-6 pts = the teased line is now +1

The payout in a 2 team pleaser is 6 to 1. In this case you would lay $100 to win $600.

FOOTBALL TEASERS

  6 pts 6½ pts 7 pts 7½ pts 8 pts 8½ pts 9 pts
2 Teams NCAA -100 -110 -120        
2 Teams NFL * -120 -130 -140 -160 -180 -190 -200
3 Teams +155 +135 +120 +105 -105 -115 -120
4 Teams +250 +225 +195 +140 +120 +110 +100
5 Teams +400 +375 +325 +235 +200 +180 +130
6 Teams +550 +500 +475 +325 +280 +230 +180
7 Teams +800 +700 +600 +445 +335 +280 +230
8 Teams +900 +800 +700        
9 Teams +1100 +1000 +900        
10 Teams +1300 +1200 +1100        

A tie plus a loss is a loss * A tie plus a win is a No Action *

SPECIAL FOOTBALL TEASERS

  10 10½ 11 11½ 12 12½ 13
3 Teams -120 -140 -160 -180 -190 -200 -225
 
  13 13½ 14 14½ 15 15½ 16
4 Teams -160 -180 -200 -225 -250 -275 -300
 

A tie plus a loss is a LOSS. A tie plus a win is a No Action NO open spots Max 1 totals allowed

(Any loss in a 3 team or 4 team Special Teaser is a loss. Any push and a win is a No Action)

-6 Point Football
  Odds
2 Teams +600
3 Teams +1700
4 Teams +4500
5 Teams +12000
6 Teams +30000

In a 2 team Pleaser, one winner and a push is a loss Only Sides, NO Totals

PARLAYS PAYOFFS
2 Teams 2.645
3 Teams 5.958
4 Teams 12.283
5 Teams 24.359
6 Teams 47.413
7 Teams 91.424
8 Teams 175.446
9 Teams 335.852
10 Teams 642.082
11 Teams 1226.701
12 Teams 2342.793
13 Teams 4473.514
14 Teams 8541.254
15 Teams 16306.940

These payoffs are based on -110 lines Note: Maximum parlay payout is $ 150,000

BUYING POINTS
  Lay
½ points -120
1 point -130
1½ points -140
2 points -150
2½ points -160
3 points -170

2 Team NCAA FB 6pts ev, 6½pts -110, 7pts -120


Basketball Betting | Teaser

This is a bet in which 2 to 7 teams are selected together in one wager with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding or subtracting to the totals. If one selection loses, the teaser is considered a loss.

Example:

  • 2 team teaser 5pts for $100
  • Lakers +4+5 pts = the teased line is now +9
  • Knicks -3+5 pts = the teased line is now +2
  • The payout in a 2 team teaser for 5 pts. is 10/11 In this case you will lay $110 to win $100.

Basketball Teasers

POINTS 4 pts 4½ pts 5 pts 5½ pts 6 pts 6½ pts 7 pts
2 Teams -110 -120 -130 -160 -180 -190 -200
3 Teams +155 +135 +120 +105 -105 -115 -120
4 Teams +250 +225 +195 +140 +120 +110 +100
5 Teams +400 +375 +325 +235 +200 +180 +130
6 Teams +550 +500 +475 +325 +280 +230 +180
7 Teams +800 +700 +600 +445 +335 +280 +230
8 Teams +900 +800 +700        
9 Teams +1100 +1000 +900        
10 Teams +1300 +1200 +1100        

A tie plus a loss is a loss * A tie plus a win is NO ACTION *

Special Basketball Teasers

  7 pts 7½ pts 8 pts 8½ pts 9 pts 9½ pts 10 pts
3 Teams -120 -140 -160 -180 -190 -200 -225
 
  9 pts 9½ pts 10 pts 10½ pts 11 pts 11½ pts 12 pts
4 Teams -160 -180 -200 -225 -250 -275 -300

A tie plus a loss is a LOSS. A tie plus a win is a No Action NO open spots Max 1 totals allowed

(Any loss in a 3 team or 4 team Special Teaser is a loss. Any push and a win is a No Action)

Max Teaser Wager Limit per Combination

  Point Spreads Only Where Totals are Included
NFL $20,000 $5,000
College Football $10,000 $3,000
NBA and College Basketball $10,000 $5,000

-6 Point Pleaser

  Odds
2 Teams +600
3 Teams +1700
4 Teams +4500
5 Teams +12000

Basketball Betting | Basketball Pleaser Wager (NBA Only)

This is a wager in which 2 to 6 teams are selected together in one wager with an adjusted 4 to 5 point spread in favor of the house. In a pleaser you subtract points from the sides (no totals allowed). If one selection loses the teaser is considered a loss.

Example:

  • 2 team pleaser 5pts for $100
  • Miami Heat -7 (add -5 pts) = the teased line is now -12
  • Boston Celtics +7(add -5 pts) = the teased line is now +2
  • The payout in a 2 team NBA 5 PT pleaser is 6 to 1. Therefore, in this case you would lay $100 to win $600.

Basketball Payoffs

 
-4 PT Pleaser Basketball Ties Lose
2 Teams 4 to 1 Lay 100 to get 400
3 Teams 8 to 1 Lay 100 to get 800
4 Teams 20 to 1 Lay 100 to get 2000
5 Teams 50 to 1 Lay 100 to get 5000
6 Teams 100 to 1 Lay 100 to get 10000
 
-4.5 PT Pleaser Basketball Ties Lose
2 Teams 5 to 1 Lay 100 to get 500
3 Teams 10 to 1 Lay 100 to get 1000
4 Teams 25 to 1 Lay 100 to get 2500
5 Teams 60 to 1 Lay 100 to get 6000
6 Teams 125 to 1 Lay 100 to get 12500
 
-5 PT Pleaser Basketball Ties Lose
2 Teams 6 to 1 Lay 100 to get 600
3 Teams 12 to 1 Lay 100 to get 1200
4 Teams 30 to 1 Lay 100 to get 3000
5 Teams 70 to 1 Lay 100 to get 7000
6 Teams 150 to 1 Lay 100 to get 15000

In a 2 team Pleaser, a tie plus a loss is a loss; one winner and a push is a No Action. Only Sides, NO Totals.

If bets help customers who want to have action on more than one game but based on the result of the 1st wager. There are 2 types of if bets, “If Win Only” and “If Win/Ties or cancelled.

If Win Only example:

  • 2 team pleaser 5pts for $100
  • Dallas Cowboys -5 $110 to win $100
  • If Win Only
  • Carolina Panthers +4 $110 to win $100
  • If the Cowboys lose, the wager stops there and is scored a loser -$110.
  • If the Cowboys win +$100 the wager continues to the Panthers wager.
  • If the Panthers win, the wager is a $200 winner
  • If the Panthers lose the wager is a $10 loss.
  • If the Cowboys win by exactly 5, then there will be no action on the Carolina Panthers and the 110 will go back to your account.

If Win/Ties or cancelled example:

  • Dallas Cowboys -5 $110 to win $100

If Win/Ties or cancelled:

  • Carolina Panthers +4 $110 to win $100
  • In this case, customers will have action on the second part of the wager if Dallas wins by 5 or more points.

*The risk amount of the the second part of the if wager, may not exceed the risk amount of the first part.

Action Points are available for football and basketball. Action Points are for the bettor who not only can predict which team will win the game, but by how many points. Your action point wager is capped from 1 point to a maximum of 10 points, and the wager you risk cannot exceed your available balance. On this type of wager, you risk $110 for every $100 wagered.

Example:

  • Atlanta Hawks 191
  • Houston Rockets -5

Suppose you wager $100 a point on the Houston Rockets and ask for a cap of 10 points. Houston must win by at least 5 points, and for every point over the point spread of 5 that they win by, you win $100. You have the chance of winning between $100 and $1,000.

If Houston wins by 9 points, your net winnings would be $400. On the other hand, if Houston fails to cover the point spread, you risk $110 for every point that they fall short of the 5-point spread. You can also use totals either over or under, or the underdog in the game, getting 5 points.

Action points can only be placed through our call center.

Football and Basketball betting you are given the option to bet a point spread or a moneyline bet. With money lines you wager which team is going to win. Disregarding the point spread.

Example:

  • Orlando Magic -280
  • Houston Rockets +240

If you wager on Orlando -280 you lay $280 to win $100.

If you wager on Houston +240 you lay $100 to win $240.

The line values are determined based on the point spread. When betting money lines you are betting on a team to win the game outright.

Open wagers allow the customer to play teasers or parlays making one selection at different times or even different days.

Example:

  • Cowboys -8
  • Dolphins -14
  • OPEN*

Any open wager left unfilled/pending for more than 90 days will be cancelled.

No open spots on 10 pt teasers. No open spots on 4 team or more parlays.

The minimum amount for a bet placed online with 1 or 2 open spots is $50 and customer must call to fill the open spots.

Round Robin is a wager in which three to ten teams or totals are combined into a single play and all possible combinations of Parlays chosen by the customer. Any pick that can be parlayed may be placed in a Round Robin.

Because the Round Robins are turned into Parlays, the same rules apply as in a regular Parlay:

  • If one of the teams loses, all parlay combinations with that team are a loss.
  • If one team pushes, then all combinations with that team would turn into the lower Parlay or Straight bets risking the same amount of the Parlay.
  • Open spots are not allowed in Round Robins.
  • Points may be bought on as many picks as the customer wants in a Round Robin, as long as the Round Robin is broken into only 2 or 3 team combinations.
  • Also, whatever the player risks on the Round Robin must be applied to each of the 2 Parlay combinations

Example:

  • New York Knicks +7 -110
  • Houston Rockets +8 -110 – A $50 RR, in combinations of 3 by 2’s
  • Cleveland/Denver Over 188 -110
1st Parlay 2nd Parlay 3rd Parlay
Knicks +7 Knicks +7 Houston +8
Houston +8 Cleveland / Denver Over 188 Cleveland / Denver Over 188
Risk $50 / Win $130 Risk $50 / Win $130 Risk $50 / Win $130

A 3 team Round Robin for $50 has 3 possible 2 team Parlay combinations, so the maximum risk would be $150; each parlay would win $130, so the maximum win would be of $390.

E-Sports Rules

  1. The start dates and times displayed on our website for E-Sport matches are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 48 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.The exception being any wager on whether a team/player advances in a tournament, or wins the tournament, will have action regardless of a suspended or postponed match.
  2. If the name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object.
  3. If in an official match a player plays with the wrong nickname or on a smurf-account, the result is still valid unless it is evident that it is not the player that was supposed to play that match.
  4. All wagers will be settled using the official result as declared by the relevant governing body of the competition concerned.
  5. If a draw option has not been made available, then extra time will count, if played.
  6. Handicap betting: A spread in E-Sports can be Rounds/Maps or other counting measures dependent on the game. The spread will only be referred to as the spread. (For example, in Counter Strike the spread will be rounds won, while in Starcraft 2 the spread would be maps).Handicapping is a way of making a sports contest more even and thus more interesting as a betting object. In E-Sports betting, this is done by awarding one of the teams/players, the underdog, some maps/rounds ahead.
    For example:
    Handicap Odds
    Player A -1.5 2.00
    Player B +1.5 1.85

    If Player A wins the match by two maps or more, Player A bettors win and Player B bettors lose. If Player A wins by exactly one map or Player B wins, Player B bettors win and PlayerA bettors lose.

  7. Total Betting: A total in E-sports can be Rounds/Maps or other counting measures dependent on the game. The total will only be referred to as the total.
    Example for a best of three SC2 Match:
    Over 2.5 1.93
    Under 2.5 1.93

    If either player wins 2-0 all bets on under 2.5 will win, while bets on the over will lose. If either player wins 2-1 all bets on the over win, while bets on the under lose.

  8. If a match is not completed because of a player retirement or disqualification, all bets on the outcome will have action and will be validated based on the official declared winner. All bets on the spread or total will be canceled and monies refunded. Counter-Strike matches are exceptions to this rule, for which all moneyline, spread and total bets are canceled if a team retires or is disqualified before all scheduled map rounds are played.
  9. Should a player/team withdraw before a tournament begins, or retire during a tournament, bets on that player/team to win the tournament, or to advance in tournament, will be canceled and monies refunded.If the respective player/team withdraws before the tournament begins while being listed as “must start”, then wagers on whether a player/team advances in tournament or wins the tournament, will have no action and monies refunded – this applies to all players/teams participant in the tournament.
  10. If the announced number of maps/rounds is changed all bets on the handicap or total are cancelled. Bets on the moneyline (outcome of the match) have action.
  11. If a player/team is given a walkover on at least one map, all wagers on the moneyline, spread and totals will be canceled and monies refunded.
  12. Live Betting: In live betting, if a map is replayed due to a draw, disconnect or similar reasons, all live wagers on the respective map will be canceled. The replay of the map will be treated as a separate game.

Horses Rules

  • The management of SportBook.com reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires.
  • After management verifies the results of the race, if it is found that the wager was past-posted, your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.
  • You can also parlay your race track betting. Parlays are computed with a maximum payoff of 100/1 for win, 40/1 for place, and 20/1 for show, and a maximum net profit determined by the lowest level track used in the parlay. For example making a win parlay using a category “A” track with a category “C” track the maximum net profit would be $10,000 or 100-1, whichever is lower.
  • Bets on All Major Tracks in the U.S. are available, and we are not connected to the pari-mutuel pool, your bets do not affect the track odds.
  • All Quarter Horse Racing the Maximum Net Profit Per Race is $1,000
  • Phone wagers require a minimum risk of $20 per call. The minimum wager via the internet is $1. Our software does not support wagers of less than $1.
  • In cases where a wager is made before early scratches are announced your wager will be refunded. For example if you wager on a pick and one of your legs is scratched before early scratches are listed you will receive a refund. All wagers that are affected will be refunded whether or not you have any winning legs.
  • Horses are identified by saddlecloth number, not by name.
  • Clients are responsible for their selections of both horse and race numbers.
  • When you wager on a horse that is coupled, your wager includes all horses running under said number. If a horse is coupled with others, if you bet on any of them, you receive all horses running as part of the entry. If part of an entry is scratched and part of an entry runs, all wagers have action. There is no “must go” action as part of the entry. If one of the entry horses runs, all wagers and bet types have action
  • We do not accept wagers such as “Turf Only”, “Main Track Only” or any other conditional wagers.
  • A DAILY rebate of 8% will be paid on all internet exotic bets. 3% on all Win, Place and Show wagers.
  • 5% on exotic wagers and 2% on Win, Place and Show bets placed through the call center. There are no minimum weekly betting requirements and there is no maximum on how much you can earn.
  • No rebate will be given on cancelled wagers refunded due to a scratch.
  • Win, Place and Show wagers that pay $2.90 or less are not eligible for a rebate.
  • Wagers on “D” and “E” level tracks are not eligible for rebates.
  • Virtual Racing wagers are not eligible for the rebate.
  • Please check the rules for which tracks are eligible for rebate.
  • Betting offered on Win, Place, Show, Daily Doubles, Exactas, Quinellas, Trifectas and Superfectas, Pick 3 and Pick 4.
  • Regular track quinellas are available online.
  • Wagers are accepted until post time. If a wager is made after the race has begun, it will not be accepted. We do not assume liability for wagers that are unsuccessfully entered before post time.
  • If a horse is scratched, all Win/Place/Show bets will be refunded and the portion of Exacta/Trifecta/Superfecta/Quinella Combos that contain the scratched horse will be refunded. (Please see rule regarding entries).
  • For Daily Doubles, if a horse is scratched before the second leg, a consolation will be paid on that combo, as specified by track payouts.
  • For Pick 3’s and Pick 4’s we use the same rules and payouts as the track regarding consolations and ALL’s when there are early and late scratches.
  • If a horse runs for Purse Money Only, we follow the track payout rules as determined by the host track.
  • If a horse is inadvertently shown as scratched in our wagering menu but runs there will be no refunds given for any wagers made in said race.
  • There is a maximum net profit on each individual race based on the track category. Daily Doubles, Pick 3’s and Pick 4’s count towards the last race in its sequence when calculating the race profit. The formula will be Net Profit equals Net Payout For Race minus Total Amount Wagered For Race. This resets for every individual race.
  • There is a $20,000 limit, per horse per bet type for show bets. Any wager placed above this amount will be considered “No Action”.
  • There are no house odds. If there are no track payoffs for a certain type of wager, all wagers on that type will be refunded.
  • If a track is on our betting menu, but not listed on the Horse Track Categories, the Maximum Net Profits defaults to $5,000.
  • If the track payout on a race pays to ALL on Super/Trifectas, pays out2 of 3 on a Pick 3, or 3 or 4 on a Pick 4, and SportBook.com client’s wager has the exact ticket, the customer will be paid out the whole minus the takeout percentage. If pool information is not available, the payout will be 3x’s the consolation payout period. If take out information is not available, it will default to 20%. If paid out to the whole pool, consolation payouts on the same rates will not apply. All normal tracks limits are still applicable.
  • Any attempt to play negative pool hedges will result in account suspension.
  • Management reserves the right to restrict the amount of, or any bet, on any track, at any time, if it so desires. After the management verifies the results of the race, if it is found that the wager was past-posted, your wager will then be disqualified from any winnings, and your original bet will be placed back in your account.
  • You can also parlay your race track betting. Parlays are computed with a maximum payoff of 100/1 for win, 40/1 for place, and 20/1 for show, and a maximum net profit determined by the lowest level track used in the parlay. For example making a win parlay using a category “A” track with a category “C” track the maximum net profit would be $10,000 or 100-1, whichever is lower.
  • Bets on All Major Tracks in the U.S. are available, and we are not connected to the pari-mutuel pool, so your bet does not affect the track odds.
  • All Quarter Horse Racing the Maximum Net Profit Per Race is $1,000
  • For non North American simulcasts we calculate payouts based upon US. pari-mutuel pool, not the host tracks. If there are no US. pari-mutuel prices then all wagers will be cancelled.
  • Attempted pool manipulation may cause your account to be closed and your outstanding balance to be immediately returned. Any winnings from such an attempt may be voided.

Special Category – MAXIMUM NET PROFIT: $ 100,000 (Per Race)

  • All Breeders Cup Races
  • Preakness
  • Belmont Stakes
  • Dubai World Cup
  • Kentucky Derby

Category A Tracks – MAXIMUM NET PROFIT: $30,000 (Per Race)

  • Arlington Park
  • Aqueduct
  • Belmont
  • Churchill Downs
  • Del Mar
  • Fairplex
  • Gulfstream Park
  • Keenland
  • Meadowlands (Thoroughbred)
  • Monmouth Park
  • Oak Tree
  • Oaklawn Park
  • Santa Anita
  • Saratoga
  • Los Alamitos (Thoroughbred)
  • Woodbine (Thoroughbred only)
  • Philly Park

Category B Tracks – MAXIMUM NET PROFIT: $ 15,000 (Per Race)

  • Fairgrounds
  • Hawthorne Park
  • Mountaineer
  • Turfway
  • Meadowlands (Harness)
  • Sportsmans Park (Thoroughbred)
  • Tampa Bay

Category C Tracks – MAXIMUM NET PROFIT: $10,000 (Per Race)

  • Delaware
  • Ellis Park
  • Golden Gate
  • Laurel
  • North California Fairs
  • Pimlico ( ** )
  • Colonial Downs (Thoroughbred only)
  • Delta Downs (Thoroughbred only)
  • Calder
  • Gulfstream West

Category D Tracks – MAXIMUM NET PROFIT: $3,000 (Per Race) NO REBATE

  • Balmoral Park
  • Evangeline Downs
  • Finger Lakes
  • Emerald Downs
  • Hawthorne (Harness)
  • Hoosier (Thoroughbred only)
  • Portland Meadows
  • Prairie Meadows (Thoroughbred only)
  • Suffolk Downs
  • Sportsman’s Park (Harness)
  • Dover Downs
  • Freehold Raceway
  • Northfield Park
  • Pocono Downs
  • Pomona Fields
  • Maywood Park
  • Sam Houston (Thoroughbred only)
  • Kentucky Downs
  • Penn National
  • Presque Isle Downs
  • Sunland Park (Thoroughbred only)
  • Yonkers
  • The Meadows
  • Woodbine (Harness)
  • Timonium
  • Louisiana Downs (Thoroughbred only)
  • Turf Paradise
  • Mohawk Raceway
  • Beulah
  • Fort Erie
  • Charles Town
  • Thistledown
  • Lonestar Park
  • Indiana Downs
  • Miami Valley

Category E Tracks – MAXIMUM NET PROFIT: $1,000 (Per Race) NO REBATE

  • Cal Expo
  • Harrington
  • Monticello
  • Pompano
  • Remington ( Thoroughbred only)
  • Retama ( Thoroughbred only)
  • River Downs
  • Mahoning Valley
  • Dayton Raceway
  • Delaware Fair
  • Harrah’s Philadelphia
  • Red Mile
  • Rosecroft Raceway
  • Saratoga Harness
  • Scioto Downs